Game of the Week: Bunni: How We First Met

Hey there folks, so I know I just posted a Game of the Week yesterday, and I realize that this game is late notice – but today is Easter, and what kind of gamer would I be if I didn’t celebrate the holiday in some kind of style by giving you fellow gamers a joyous, heartfelt experience of gaming to go along with this occasion. Today I’m bringing you a game some of you folks may have heard of, but never have taken the time to play. Trust me, I do it a lot. It’s normal. You hear about a game, and then you’re like:

“Oh, that game sounds amazing – too bad I can’t afford to play it.” 

– and so you wait, and then you’re like the last person to experience it – and rewarding feeling of discovery is gone for you. Oh – right – enough with my ramblings and carrying-on-abouts! Time for the gaming and the naming, shall we? So tonight I’m going to be talking about an adorable little indie gem of a game:

Bunni: How We First Met

I am King and you are my foxy minions!

Now this game does a lot of things right in terms of accessibility and this is why I think it should be well noted. Here’s how it works, essentially Bunni is a game that revolves around resource management and maintenance of an island [ that is presumably haunted by other wandering soul Bunni’s ] – in order to stay alive and appease the spirits of the island you have to build a bunny civilization and maintain the delicate balance between the needs of the spirit world and the needs of your own.

Did that synopsis suck you in yet? No. Drat. I need to work harder at this! Well how about if I mention that the art direction is adorable and simple and it’s user friendly with all of the colorations being bright and distinct enough that it won’t affect colorblind gamers play? – or how about the addition of full subtitled directions? Point and Click accessibility, etc., etc. This game has so many things going for it I suppose I’ll just have to list them all:

  • Full written and subtitled directions for deaf gamers
  • Color scheme is conducive to all players visual fields
  • Point and Click makes the game easier for mobility impaired gamers.
  • Icons for items that appear to point you in the right direction on the map
  • Tracing Resource Bar at the Top of Screen

Here’s a tutorial of how it plays out [ sorry, it’s the best quality I could find ]:
There are sound cues for when things drop, but it’s not really necessary to play the game. It may make it more difficult for deaf gamers, but the game is still fully playable and fun. The game draws you in by only giving you so many options at the beginning, but as you complete tasks and build new structures – new building opportunities arise. This is where the manic gamer in me comes out – if I’m given new options to explore with, or new places to venture to I want those experiences! This game will keep you on your toes with it’s random requests from your ghost relatives, fending off deer and monsters from your trees, etc. and that’s the joy of it really.

I am your adorable King. Cuddle me and bow before my snuggles!

I have to admit I’m not often a huge fan of resource management games, but there have been quite a few that have struck me lately and Bunni is no exception – so please, feel free to spend what ever you have left of this lovely Easter evening enjoying the cute, fluffy, cuddlesome joy and become a King of the Bunni in:

Bunni: How We First Met

You can play it for FREE on Kongregate, but be warned, unless you have a user account [ which is totally free by the way I suggest getting one ] it won’t save your game progress, otherwise, it’s totally a wonderful experience and definitely a game that I endorse during this holiday season. Thanks folks, and as always, happy gaming!

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