Hey there folks. Now, usually, I’m all about games that catch my eye artistically. I mean, seriously, I’m devoted to companies like Double Fine and thatgamecompany and the artistic games they output. I find that games and art have this, sort of, symbiotic relationship. This being said, I’ve found that recently I’ve been enjoying a number of games that characterize how games can truly emphasize their artistic merits. I’ve traveled in a demo of thatgamecompany’s Journey, I’ve been marveling longingly at video for The Unfinished Swan, and I’ve even been playing a lovely retro-art game called Reprisal by Electrolyte Games founder and designer, Jon Caplin.
This game transports me back to the days of my Gameboy Color, with it’s tightly interwoven text-based storyline, it’s hauntingly beautiful chip-tune soundtrack, and it’s pixelated, vibrant art style. This game all but had me at, “Hello.” So, without further ado, let’s dive in to Reprisal.
As if it were something out of Avatar, you play as the leader of a nation trying to acquire both land and elemental powers back from warring tribes. There are 4 nations and 30 levels within the game. While some of the beginning levels are quite easy, as you advance in skill gaining more and more new powers, the game gets more complicated and intriguing. The game has heavy elements of strategy and coordination and will definitely keep a player guessing as to how to defeat and conquer islands. It definitely reminds me of a throwback of the old game Populous. If you haven’t ever played that game, then this game will definitely give you a reason to go check out a vintage classic.
Now, how about those accessible features? Well I’ll spare you a dissertation and open up!
- All game instructions are done via text-based format. Perfect for deaf players.
- Controls extremely simple. WASD/Arrow Keys can be used to view map.
- Single button input controls for game make it easy on motion impaired
- Chiptune music is amazingly relaxing and a welcome from the retro classics.
- Color scheme is vibrant and characters, although pixelated, are easy to identify.
- Game maps aren’t severely large so it makes for easy navigation.
- HUD display provides easy access for all spells, advice, etc.
- Chip-tune soundtrack can tend to get repetitive, but is easily muted.
- Colorblind gamers may have an issue with some levels due to similar color tones.
- i.e. Green tribe on ‘forest’ land, Blue tribe on ‘ice’ land, etc.
- Game has to be saved in order to play, so it requires a use of a Kongregate account.
- Game gives no hints/instructions on how to defeat enemies if you get stuck.
- Game AI can quickly overwhelm you if you don’t strategize properly.
Overall the game not only gives a lovely artistic twinge to the start of my day, but it keeps my brain working like crazy to try and determine how to defeat these pixelated powerhouses. The game lacks a bit in defining it’s storyline, but it definitely imposes a great strategy game within a very simple beginning narrative. It always makes me smile when designers can put together something so simple and make something so special!
So quickly, grab your keyboard, grab your mouse, become a leader and command your tribe! Take over the many islands of Electrolyte Games whimsical strategy game and, as they say, take back your history!
Play Reprisal for FREE on Kongregate today and share the love of pixel battles! – OR if you choose to forgo the Kongregate account you can play it directly from Caplin’s direct site dedicated to the game:
Thanks goes to Mr. Caplin for sharing this lovely morsel of pixel goodness with the world!