PNW RPG Research – RPG Therapy

In a previous blog post a few years ago, I mentioned the social and developmental benefits of roleplaying games.

Tabletop gaming has come a long way in terms of popularity, and I’ve found that there is research out there that supports the use of tabletop gaming as a form of therapy. I want to thank, Nate from WASD20, for bringing the following organization to my attention.

On January 29th, 2016 – PNWATRA comes to Portland, OR.

ATRA

The American Therapeutic Recreation Association specializes in providing rehabilitation and recreational therapy services to promote health and wellness in patients. I am fascinated by ATRA’s work, and I wish I could attend this year. Presenter, Hawke Robinson, will be presenting a discussion on RPG’s as a form of Modality Therapy.

It may not appeal to everyone, but I urge you to take a look at his former presentation, or even visit his seminar this year. He gives insight to how we can take the RPG community to a level where it goes from just a fun past time, to a meaningful, viable form of therapy for people with OT/PT/ST treatments.

The social interactions alone speak volumes and, I can say from personal perspective, that I would have loved to have RPG’s as a form of therapy in my youth. A patient dealing with modality complications can improve their confidence, social interactions, mobility, and interpersonal goals in recovery through RPG therapy.

The RPG community is vastly becoming viral, mobile, and inclusive via Facebook, Google+, and Youtube. If patients/players are wanting a more face to face interaction though, I highly recommend you check out this wonderful project being headed up near my own neck of the woods:

THE RPG TRAILER:  https://www.gofundme.com/rpgtrailer

This project is being headed by Robinson in Spokane, and unfortunately, he hasn’t seen enough traffic to make this happen. It’s been 7 months, and not much has changed. Hawke, I love what you’re doing sir and I want to see this come to life. RPGs offered so much for me as a child and, even now, as an adult.

It means so much to me that you’re passionate about this goal of inclusion and developmental research. I want to reach out and help promote this goal, because I know many more than myself could benefit from such a wonderful service. If you ever need a DM to help run games for this when the trailer is finally finished, please feel free to contact me.

God Bless you Hawke!

You make so many people’s lives better through this research.

It’d be a blessing and a joy to bring recreational enjoyment of RPG’s to others!

If there are others out there, who would love to experience 5E, Call of Cthulhu, or many other RPG’s and use it as a form of therapy, I recommend checking out the Tabletop RPG One-Shot Group or Absolute Tabletop, or – if you’re into Star Wars: The Tides of Change Roleplaying Game Club. All of these groups are highly inclusive and provide opportunities for online gaming experiences to all.

This loving, caring, fantastic group of individuals has really helped me open up socially, and I know that they’re willing to introduce and embrace others in the love of RPG’s.

Let’s help Hawke achieve his goal, and may your dice roll high!

 

Game of the Week: Utopian Mining

Have you ever wanted to make a difference in the world? – Have you ever felt different from this world all together? Well, you’re not alone, in fact there’s a tiny little robot out there who  feels the same as you do. He/She [ The wonderful thing about these robot is they’re gender neutral ] has been sent to some nearly abandoned old town, and with your help these flesh-bags have asked you to use your uncanny drilling abilities to help them repave their homeland from drab to populous. So, go forth my friends, mine your way into the hearts of many and reclaim the respect and devotion of the human world in Utopian Mining by a young designer code-named Schulles!

Burrowing my way into your heart, and paving a city of peace – that’s love.

I’ve been playing Utopian Mining for a while now, and I have to say it’s a simple, heartwarming, and addictive blast of retro gaming goodness. My first impressions, visually, were that Utopia Mining reminds me of what I think Minecraft would have been like had it been invented in the 1990’s for a Gameboy Color. It’s got pixelated 2D artwork, dialogue boxes, quests, collection tasks – does ANY of this not scream a glorious ’90’s game? Well – that’s why I’m in love with it visually, but what about the rest of it?

What makes Utopia Mining special enough for me to dig right in?

Challenge and Nostalgia.

The game, while simple in it’s mechanics, is quite challenging in it’s delivery and the artistic nostalgia of the quests and artwork make for a quite enjoyable experience. The accessibility is through the roof on this game as well, which makes it doubly enjoyable for me when I know I’ve found a game I can share with everyone that almost anyone can play!

Here’s how the controls/accessibility break down:

  • You must guide your robot through the ground using the arrow keys to collect ore.
  • Sell your ore to the Shop to gain Cash to upgrade the city/keep yourself upgraded.
  • Individual quests and a sense of the game growing with your progress is amazing.
  • Minimal risk factors in the game make it an easy-going casual gaming experience.
  • The further you dig the lower your health gauge and energy get. Replenish often!

– and we dig, dig, dig, dig, dig, dig – in a mine the whole day through!

Accessibility:

Pros:

  • Game is entirely text-driven dialogue which is perfect for deaf gamers.
  • All inputs are either arrow keys or single button inputs used infrequently.
  • All inputs are labeled in the top HUB with quick key notation: 
    • M “Map”
    • I   “Inventory”
    • J  “Jobs”
    • X “Action”
    • G “More Games”
  • Games color scheme is so simple and crisp that colorblind should have little worry.
  • Saves are unique in the form of a tree in the center of the city that grows w/ progress.
  • Play at your own pace – very few rushed moments – perfect game for motion impaired
  • Gameplay is simple, yet effective – the easy to grasp concept makes it easy for anyone
  • Music is actually really special for this game, very relaxing and an added bonus to it.

My first ore!! – Oh how exciting! Oh… it’s only coal. Bah-humbug!

Cons:

  • Upon digging further in, colorblind gamers may have a harder time seeing ores and mining – colors tend to start to blend into a mixture of reds and browns to express danger that you’re about to die if you don’t head back to the surface, but it shouldn’t get in the way of gameplay – just a slight warning in case it affects anyone’s time.
  • No WASD option for controls leaves left-handed gamers slightly disadvantaged.
  • You can play the game without it, but unfortunately, having a Kongregate account is the only way to maintain the saves of your progress – the game is still a blast though!

Overall, this game was a joy and a definite mark on how simple concepts and gameplay can make for an infectious experience.

If you’re already digging on this game as much as I am well then you can bury yourself deep within it’s loving mining arms over at Kongregate and play it now! I wish I knew more about you as a designer Schulles, but what I do know is that you make some pretty awesome games sir! Look forward to seeing what you have in store in the future! Bravo for making your game so accessible for so many to play!

Go mine yourself something shiny and build your Utopia why don’tcha?!

I sound like a prospector… I’ve been playing this game too much… happy gaming folks!

Game of the Week: Dragon’s Dogma

Well, you’ve done it. You’ve outsmarted the likes of the Qunari, saved Kirkwall and have become the Viscount to end all Viscounts – callo-calla-what fraptious day! – but wait, you’ve grown bored with not having dragons to slay you say? Need something to fulfill your dragon slaying fixes till the time comes when Bioware will pull back the lids on Dragon Age III? – well your quest is over dear mortals! There is potential in one little gaming hatchling on the horizon, and it’s name is Dragon’s Dogma.

Dragon’s Dogma is an RPG game produced by CAPCOM. Yep. The makers of some of the most prolific FIGHTING games have taken to the RPG arena – with this new IP title, and you know what? – it looks promising. There’s clearly a lot of aspects that I’m going to discuss here, but what you should know is that I’ve only played the demo for the time being. A demo does not a great first impression always make, therefore, keep an open mind and a reptilian, cold-blooded, open heart as I guide you through what may very well be your next gaming addiction.

Now the Dragon’s Dogma demo didn’t give any hints to the campaign. I didn’t feel like I learned anything about story or anything – but I did find on their website a sort of explanation for why your created hero embarks out into this dragon and creature infested world. It’s a little digital action comic and it clarifies a lot of the questions that I had while playing the demo:

Apparently you play as your created character who is a soul villager who stands up to this fierce dragon in a village called Cassardis. You stand up to him and the dragon, pretty much, calls you out. He steals your heart and goats you into finding him later in the game. You later awake somewhere safe, your scar from the dragon’s talon healed – you have become what’s dubbed as an “Arisen” and you must go forth and try to the dragon and seek vengeance upon it. Does that premise sound appealing to you? It did to me too, and this is what happened.

Here’s where things get juicy – the accessibility portion of our show – right?

Now I saw a lot of grand things, and I saw a lot of tweaks that may need to be looked at before final release, but alas, here goes – because I truly enjoyed my experience with this demo and I feel it needs to be shared:

Pros:

  • Text-based instruction perfect for deaf gamers. Most instructions are text based or visually noted, so helps deaf gamers with learning controls, etc. 
  • Character customization is robust and easy to use. Sliders for most changes, or just click on a predetermined face/body part/etc. makes for quick and simple customization.
  • Party AI is actually really helpful. If you feel stuck they’ll direct you, pin enemies, etc.
  • Lots of HUD displays [ Map, move notation on-screen buttons, etc. ] is a plus.
  • Multiple classes lends itself to allowing a player to pick what control scheme may fit him/her best. If you feel like ranged combat would be more suitable so you don’t have to be in the immediate party attack radius you can choose to be an archer.
  • Colors are nice and vivid, which will help for colorblind gamers – no harsh tones.

Cons:

  • Text is small and difficult to read for vision impaired players. Can also make it hard for deaf players to see instructions, etc.
  • Physically impaired gamers will have a heart attack via the control scheme. 16+ inputs, and while there are at least 6 custom settings for button placement – you have to use L1 and R1 for attacks and defense respectfully and L2 and R2 for grappling an enemy, and or using special abilities. Highly complex controls, easy to get to know, hard to actually pull off.
  • Camera angles. Fast paced gameplay lends itself to losing sight of enemies and party fast if you don’t keep your camera steady.
  • Inventory system, while aware of it, is almost unnoticeable via gameplay. No HUD for it on screen makes for a hassle via combat sequences for the impaired.

This is only what I’ve witnessed so far, but Capcom has done a rather decent job at this game. Yes, there’s quite a lot of issues with it as far as accessibility, but they’re designing the game for console players. It’s only scheduled to be available for 360 and PS3 – and so like I’m used to seeing – the accessibility goes down via console play. I’m hoping at some point they’ll release a PC version that’ll allow more players to play it. I’m hoping for a lower screen inventory bar, a party customizer setting, some customizable control settings – shoot anything to give this game a bit of an edge accessibility wise.

Lions… and Goats?… and Snakes?! OH MY!

I truly am intrigued by this story, and I’d love to see this game do well. I personally will probably be picking this game up when it comes out May 22nd. The game is unique in many ways, because it employs the use of party mechanics – so if you’re more of an RTS player you could effectively play as an overseeing-healer while your party battled enemies. I also found it amazingly intriguing with the grapple mechanics. You can ride creatures and stab them – how cool is that? The game is open world with side quests, main quests, and a slew of high energy battles.

You can check out Dragon’s Dogma right now on XBox and PS3 – and get ready to hunt some dragon May 22nd. Here’s looking at you Capcom – time to see what your RPG can do! I’ll most likely post a full review whenever I get a chance to get my hands on this nugget!

Happy gaming folks!