Game of the Week: Reprisal

Hey there folks. Now, usually, I’m all about games that catch my eye artistically. I mean, seriously, I’m devoted to companies like Double Fine and thatgamecompany and the artistic games they output. I find that games and art have this, sort of, symbiotic relationship. This being said, I’ve found that recently I’ve been enjoying a number of games that characterize how games can truly emphasize their artistic merits. I’ve traveled in a demo of  thatgamecompany’s Journey, I’ve been marveling longingly at video for The Unfinished Swan, and I’ve even been playing a lovely retro-art game called Reprisal by Electrolyte Games founder and designer, Jon Caplin.

Retro Revolutions – ahh how I love them!

This game transports me back to the days of my Gameboy Color, with it’s tightly interwoven text-based storyline, it’s hauntingly beautiful chip-tune soundtrack, and it’s pixelated, vibrant art style. This game all but had me at, “Hello.”  So, without further ado, let’s dive in to Reprisal.

Conquer your foes! – with pixelated toes!

As if it were something out of Avatar, you play as the leader of a nation trying to acquire both land and elemental powers back from warring tribes. There are 4 nations and 30 levels within the game. While some of the beginning levels are quite easy, as you advance in skill gaining more and more new powers, the game gets more complicated and intriguing. The game has heavy elements of strategy and coordination and will definitely keep a player guessing as to how to defeat and conquer islands. It definitely reminds me of a throwback of the old game Populous. If you haven’t ever played that game, then this game will definitely give you a reason to go check out a vintage classic.

I set FIRE – TO THE PLAINS! Watch them BURN as I STEAL YOUR BASE!

Now, how about those accessible features? Well I’ll spare you a dissertation and open up!

Pros:

  • All game instructions are done via text-based format. Perfect for deaf players.
  • Controls extremely simple. WASD/Arrow Keys can be used to view map.
  • Single button input controls for game make it easy on motion impaired
  • Chiptune music is amazingly relaxing and a welcome from the retro classics.
  • Color scheme is vibrant and characters, although pixelated, are easy to identify.
  • Game maps aren’t severely large so it makes for easy navigation.
  • HUD display provides easy access for all spells, advice, etc.

Cons:

  • Chip-tune soundtrack can tend to get repetitive, but is easily muted.
  • Colorblind gamers may have an issue with some levels due to similar color tones.
    • i.e. Green tribe on ‘forest’ land, Blue tribe on ‘ice’ land, etc.
  • Game has to be saved in order to play, so it requires a use of a Kongregate account.
  • Game gives no hints/instructions on how to defeat enemies if you get stuck.
  • Game AI can quickly overwhelm you if you don’t strategize properly.

Overall the game not only gives a lovely artistic twinge to the start of my day, but it keeps my brain working like crazy to try and determine how to defeat these pixelated powerhouses. The game lacks a bit in defining it’s storyline, but it definitely imposes a great strategy game within a very simple beginning narrative. It always makes me smile when designers can put together something so simple and make something so special!

So quickly, grab your keyboard, grab your mouse, become a leader and command your tribe! Take over the many islands of Electrolyte Games whimsical strategy game and, as they say, take back your history!

Play Reprisal for FREE on Kongregate today and share the love of pixel battles! – OR if you choose to forgo the Kongregate account you can play it directly from Caplin’s direct site dedicated to the game:

Reprisal

Pixel style!

Thanks goes to Mr. Caplin for sharing this lovely morsel of pixel goodness with the world!

Inspirational Gamers of the Week: Signcraft and Coco & Co.

Hey there fellow gamers!

I know it’s been a while since I’ve posted anything, and I’m sorry, but alas thus is the risk of being a college student and working. It can sap your ability to do what you love to do. Now, today I’ve found something very cool and it’s an up and starting movement. I’m so proud to know that this sort of organization exists. I want to say that, while I’ve covered The Able Gamers Foundation and love them – I personally love it when smaller, more specific disability groups form to aid those in need. In this case there’s a group called Signcraft.

They’re a non-profit website that focuses on providing deaf gamers a venue to enjoy, understand, and learn about Starcraft 2 strategies, gameplay, etc. I hope they actually go further than this – it would be really inspiring to see them branch out past just a single game. I would love to see deaf-accessible game reviews, game walkthroughs, etc. not only for PC games but also console gamers. It would be a very cool concept and I see it being a large benefit for a fantastic community that I feel definitely needs exposure.

Currently they only do Starcraft commentaries, but please go check them out and if you like them and like what they’re doing tell them what you’d like to see. I’m sure they’d be open to opinions and more exposure! You can find them here, but here’s their current introduction video to get you guys started. This also inspired me to go find games that are exploring the art of deaf gaming in the game culture.

I’ll be posting a game post about it, but keep a look out for a game called “Way”  by Coco and Co.I’ll be downloading the available Alpha version currently, but it looks like a really amazing game that forces players to work together to try and solve puzzles via communicating via only by gesture communication. Check it out if you’re interested:

It’s severely indie – but that’s why I love it. I’m a sucker for indie games that challenge the norms, conformities of the industry, etc. and ‘Way’ seems fantastic – I’ll let you guys know exactly how it plays out soon!

Till then here’s to you all! Take care and happy gaming to you all!

Game of the Week: Rock of Ages

Well, for those who don’t know much about me, you can probably tell by the games I represent on a weekly basis that I love the quirky, the weird, the odd-ball wall flower that’s gathering dust in the corner of your high school gym locker – so you won’t be surprised to learn that I’m a massive Monty Python fan. Give me Terry Gilliam and John Cleese and I will probably love that movie/show. Now why do I say this, well, I stumbled upon a game today that harkens me back to my youth watching The Holy Grail and The Meaning of Life, and it’s name is:

Rock of Ages by Atlus Games

Now what exactly is Rock of Ages? Well, let’s see – take a game like Katamari – throw in some tower defense style gameplay, and then lay on top of it the quirky animation styles and rambunctious humor akin to something you’d see out of a Monty Python animation and you’d have Rock of Ages. It’s a time-traveling, boulder smashing, tower defense game with style – and lots of it!

The object is that every level – you have an opponent, and you are to roll your ball down to the opponents gate as fast as you can in attempt to break it. The opponents job is to try and stop you by placing up barracks, explosives, soldiers, catapults, and even cows within your path to slow your momentum. You alternate turns rolling toward each others gate, and the first person to break through the door and roll over their opponent wins. If that doesn’t sound interesting and fun, well then you sir [ or madame ] have very little humor in your life and I shall dub thee a ninny!

For those about to ROCK – We will CRUSH you!

Rock of Ages takes you on a pseudo-historical lesson while you smash into the masses, but what’s great about Rock of Ages is that it’s highly accessible to multiple players. There are a lot of aspects that they got right during the development that pose a strong case towards an accessible game.

Here’s how the accessibility breaks down:

Pros:

  • All cinematics are pantomime w/ minor voice mumbles, and if characters do speak it’s in text format – plus all rules and tutorials are given in text format. Perfect for deaf gamers.
  • Simple controls make the game easy to pick up and control.
  • Tutorials are simple and informative.
  • Visual symbolism is heavy in this game making it easier for deaf gamers.
  • Colorblind gamers shouldn’t have a problem with this game. All color tones seem to balance.
  • Options of movement inversion, and a Southpaw setting for left-handed.
  • Tower-defense setup isn’t timed and so you can take as much time as you need to prepare your battlefield. A definite plus for motion-impaired gamers.
  • HUD displays are easy to see and understand how to use.
  • If you fall off the track, an auto return action occurs placing your boulder in play.

Welcome TO THE JUNGLE! We got LOTS OF PAIN!

Cons:

  • Motion-impaired gamers may have some issues steering via console – sticks tend to be a bit less sensitive – often causing boulder to fall during harsh turns in track.
  • No option for stick sensitivity changes on console ports [ unsure of Steam version ]
  • Text can be a tad small and unreadable in some cases for vision impaired gamers.
  • Tower defense setup requires use of multiple buttons across controller, so it makes setup much harder for one-handed or motion impaired.
  • Boulder is able to begin travel before your setup phase ends – so if you take longer than comp. opponent it can cause issues for your overall game.

One Boulder to Rule Them All! History has met it’s match…

Overall though this is a quirky, out of the box, little gem of a game and I think anyone who loves history, Monty Python style animation, and just flat out loves to smash things – should definitely check out this wonderfully odd-ball smashing tower-defense game. You can pick it up on PSN, XBLA, and Steam if you’re a PSN Plus member you can get Rock of Ages for FREE, but otherwise, I believe it’s 800 Microsoft Points for XBLA, and on Steam for $ 10. I can’t imagine that the PSN purchase price would be any more than that either – so GO FORTH my MINIONS!

Wreck your ball into the chronicles of history to be forever enshrined with the happiness that is Rock of Ages!

 

Game of the Week: Awesomenauts

How to premise this next game in as few words as possible, while still delivering what it’s all about?

Well how about this – take the over-the-top quirkiness of classic late-80’s and 90’s cartoons, toss in some violence, some online gameplay and throw it all together into one of the most odd, unique, and action-packed tower defense games I’ve ever laid eyes on – and you’d roll yourself a spacecraft full of Awesomenauts designed by Ronimo Games. [ – even the name sounds like it was pulled from an ’80’s cartoon! ]

The game is played online with others [so it’s unfortunate for those lacking constant internet access] and you get [ currently 6 ] characters to choose from as your character. Essentially the premise is that with every level you have an array of turrets assigned to your team [ usually 3 + ] They are color coded Red or Blue accordingly. Your goal, if you choose to accept it: Destroy all of your opposing teams turrets and power base before they destroy yours – while simultaneously defending your own base from opposing online players, grabbing upgrades for yourself, etc. Sound ‘Awesome’ enough yet to give this game a look?

I pity the fool who messes with the Awesomenauts!

The game is a 2D side-scroller and it’s so action packed and fast-paced that I swear it becomes addictive after the first few matches. Mix all of this with interesting and quirky characters, a dynamite soundtrack, and memorable one-liner quips as you thwart off enemies and you’re in for a blast with Awesomenauts. Picture the A Team – but in space.

Well, now that I’ve gushed over the gameplay enough let’s talk about the accessibility of the game hmm?

Pros:

  • All cutscenes between matches have subtitled dialogue, perfect for deaf players.
  • Controls require a lot of buttons, but they are simple to navigate – so that’s a plus.
  • Fast-paced action and gameplay makes for an intriguing memorable experience.
  • Mini-map in corner to visually show off where turrets are being attacked.
  • Simple, well defined upgrade system for characters during gameplay.
  • Large print text during gameplay perfect for vision-impaired gamers.
  • Game is available in multiple languages:
    •  English, German, French, Spanish, Italian, and Dutch 
  • 3 player local co-op vs. online opponents makes game much more fun.

We’re like the Three Musketeers, or the Three Amigos – of AWESOME!

Cons:

  • Game requires use of two-hands. One-handed gameplay possible, but much harder.
  • Game requires precision and quick reflexes. The fast-paced gameplay lends to speed.
  • Color scheme may be very harsh for colorblind gamers at some points in the game.
  • No customizable settings on control scheme. It’s a set scheme, no option for change.
  • Game requires an internet connection to play – you can play offline practice via bots – but the fun is truly in online opponents.
  • Flashy animations may be harsh on epileptic patients.

Live to WIN! Take it ALL! Keep on FIGHTING TILL YOU FALL!

Overall the game was an addictive experience from the first turret kill. I’ve only had the privilege of playing as Leon or Lonestar, but the other characters seem to be really unique and interesting as well, and it seems as though Ronimo Games is going to be making more available soon… more Awesome? Yes please!

So thank you Ronimo Games – you’ve provided me with yet another tower-defense game that will probably consume a vast majority of my time again! Awesome game deserves some awesome praise! Congrats guys on a great game and I hope to see more from this studio. Please consider a possible patch to add customizable control schemes to the board – overall that’s the one thing that I felt hindered this game the most for me.

So go forth my minions! – be Awesome, and you too can save the galaxy from your friends in Awesomenauts which is available for XBox 360 and PS3 via the XBLA or PSN for 800 Microsoft points – which I believe equates to like $8 via PSN.

Now GO! FIGHT! WIN!

Game of the Week: Utopian Mining

Have you ever wanted to make a difference in the world? – Have you ever felt different from this world all together? Well, you’re not alone, in fact there’s a tiny little robot out there who  feels the same as you do. He/She [ The wonderful thing about these robot is they’re gender neutral ] has been sent to some nearly abandoned old town, and with your help these flesh-bags have asked you to use your uncanny drilling abilities to help them repave their homeland from drab to populous. So, go forth my friends, mine your way into the hearts of many and reclaim the respect and devotion of the human world in Utopian Mining by a young designer code-named Schulles!

Burrowing my way into your heart, and paving a city of peace – that’s love.

I’ve been playing Utopian Mining for a while now, and I have to say it’s a simple, heartwarming, and addictive blast of retro gaming goodness. My first impressions, visually, were that Utopia Mining reminds me of what I think Minecraft would have been like had it been invented in the 1990’s for a Gameboy Color. It’s got pixelated 2D artwork, dialogue boxes, quests, collection tasks – does ANY of this not scream a glorious ’90’s game? Well – that’s why I’m in love with it visually, but what about the rest of it?

What makes Utopia Mining special enough for me to dig right in?

Challenge and Nostalgia.

The game, while simple in it’s mechanics, is quite challenging in it’s delivery and the artistic nostalgia of the quests and artwork make for a quite enjoyable experience. The accessibility is through the roof on this game as well, which makes it doubly enjoyable for me when I know I’ve found a game I can share with everyone that almost anyone can play!

Here’s how the controls/accessibility break down:

  • You must guide your robot through the ground using the arrow keys to collect ore.
  • Sell your ore to the Shop to gain Cash to upgrade the city/keep yourself upgraded.
  • Individual quests and a sense of the game growing with your progress is amazing.
  • Minimal risk factors in the game make it an easy-going casual gaming experience.
  • The further you dig the lower your health gauge and energy get. Replenish often!

– and we dig, dig, dig, dig, dig, dig – in a mine the whole day through!

Accessibility:

Pros:

  • Game is entirely text-driven dialogue which is perfect for deaf gamers.
  • All inputs are either arrow keys or single button inputs used infrequently.
  • All inputs are labeled in the top HUB with quick key notation: 
    • M “Map”
    • I   “Inventory”
    • J  “Jobs”
    • X “Action”
    • G “More Games”
  • Games color scheme is so simple and crisp that colorblind should have little worry.
  • Saves are unique in the form of a tree in the center of the city that grows w/ progress.
  • Play at your own pace – very few rushed moments – perfect game for motion impaired
  • Gameplay is simple, yet effective – the easy to grasp concept makes it easy for anyone
  • Music is actually really special for this game, very relaxing and an added bonus to it.

My first ore!! – Oh how exciting! Oh… it’s only coal. Bah-humbug!

Cons:

  • Upon digging further in, colorblind gamers may have a harder time seeing ores and mining – colors tend to start to blend into a mixture of reds and browns to express danger that you’re about to die if you don’t head back to the surface, but it shouldn’t get in the way of gameplay – just a slight warning in case it affects anyone’s time.
  • No WASD option for controls leaves left-handed gamers slightly disadvantaged.
  • You can play the game without it, but unfortunately, having a Kongregate account is the only way to maintain the saves of your progress – the game is still a blast though!

Overall, this game was a joy and a definite mark on how simple concepts and gameplay can make for an infectious experience.

If you’re already digging on this game as much as I am well then you can bury yourself deep within it’s loving mining arms over at Kongregate and play it now! I wish I knew more about you as a designer Schulles, but what I do know is that you make some pretty awesome games sir! Look forward to seeing what you have in store in the future! Bravo for making your game so accessible for so many to play!

Go mine yourself something shiny and build your Utopia why don’tcha?!

I sound like a prospector… I’ve been playing this game too much… happy gaming folks!

Game of the Week: Skull Girls

Today I couldn’t seem to find any Inspirational Gamer of the Week news – but I did find a game worthy of some definite accessibility praise this week, and so I felt like sharing with you all. Today we’re going to be talking fighting games [ yes, I know the dreaded fighting game – so much button mashing and quick reflexes required!] This is true, but there’s far more in the newest indie title Skull Girls by Autumn Games and Reverge Labs. Now – let’s get ready to RUMBLE!

Now when you hop right into the game the color schemes are vivid, quirky, and down right cartoony – but that’s the feeling that the game goes for – and it works to it’s advantage. There are some levels that are darker in tone – but overall the game is a visual overdose, just like it’s male counterpart fighters. The uniqueness comes in the visual hand-drawn animation styles that the game uses.

It reminded me of some quirky, wacked out, 1950’s/80’s cartoons, and it definitely added to the ambiance of the gameplay. You get to play as any of 9 possible characters [ at least from what I saw in the demo – there could possibly be more to unlock via full version ] The controls, while robust, were pretty easy to grasp – and having a solid tutorial system was a definite bonus into easing my way in.

Now onto the ACCESSIBILITY – AWWWAY!

Pros:

  • Fully customizable control scheme!! Yes – you heard that right. You have a button configuration set up in the Options menu. A FIGHTING game with BUTTON REMAPPING? GENIUS! Only one button can be attached for one input, but it’s awesome to see developers put accessible functions like this in!
  • Colors are vivid, bright, and easy to keep track of. Hand-drawn animation lends itself to looking like what would happen if Disney ever designed a hardcore fighter. Despite some moments via combo maneuvers – colorblind gamers should have little problem with this game.
  • Tutorials are all text-based, and while there is a Story mode [ which I didn’t get to check out ] most all important dialogue was text-based, so not sure if that’ll change via Story Mode, but for now, rest assured that some form of text-based subtitles will be present for deaf gamers.
  • Easy to use, understand, and navigate tutorial system that amps up your progression slowly, to ease you into performing more difficult combos and maneuvers. A plus.
  • Customizable Assists function for when playing tag-battles. Program your moves the same way an arcade fight stick would!
  • Multiple difficulty settings [ Sleeper, Easy, Normal, Hard ] make for more accessible gameplay.

Cons:

  • Button mashing/fast-paced gameplay can make the game difficult for motion impaired gamers [ not impossible, but just more difficult than normal
  • High intense graphics during combos, etc. could lend itself to seizures for epileptics. The graphics aren’t as intense as say, Marvel vs. Capcom 3, so if you can handle that game you should be able to handle this one. Just a fair warning though. 
  • Control scheme can be difficult to master, I honestly felt like I was button mashing to figure out combos a lot of times – but a suggestion to beat that: play through tutorials first, customize your button inputs, and then go to town!

Another One Bites the Dust! Another One Bites The Dust!

Overall, the game is delightful. The controls are smooth and fluid, despite having a bit of a learning curve to them, and while I haven’t invested myself into the Story mode yet, I’m pretty certain [ considering the cast of female characters you get to choose from ] that the Story mode will be a very – odd/different – experience than any sort of fighting game experience I’ve had previously. Now I hate saying if a game is ‘good’ or ‘bad’ – for one, it’s not for me to judge, and two – I’m a designer. I look at the game not for it’s wrappings, but for the mechanics that make it more accessible and entertaining and why they make it entertaining to the user.

Bombs Away!

Skull Girls is a definitely user friendly piece and should be ventured and looked at by all. If you want a fighter where you can really let your hair down and brawl to the wall – this little indie nugget may just be your ticket to a new found freedom of control! Take care folks and happy gaming! Props to Autumn Games and Reverge Labs – for seeing a need in the accessibility of fighting games and filling that need with Skull Girls. Your design decisions are very much appreciated!

Game of the Week: Swindler

What do you get when you combine a ball of ooze with looting, puzzles, and retro style appeal? – You get one of my new-found gems on the inter-webs called Swindler by Nitrome Games. Now Nitrome Games has a slew of other titles to explore, but today I wanted to exclusively focus on Swindler – but I plan on doing a Developer of the Week post for Nitrome so stay tuned in for that one if you want to see more of their games in detail!

GLOOP! GLOP! THIS IS A SLIME UP!

Now, why Swindler – what makes this title worthy of checking out? Well, first off I was immensely drawn to it by the design decision to go with a retro fit and art style. The NES/SNES and arcade style gameplay really lend to the charm of this game – as well as the accessibility of the game. The music is nice and ominous, and while it can be a repetitive track the sound definitely makes this game something special – when you hear your little slime spy splat from messing up a move it truly is a gaming joy. Now – onto the accessibility!

Dum dum dum – Ba-na-na! Dum dum dum – ba-na-na- ba- na- na -NA-NA!

Swindler is comprised of a story about a little ooze blob who’s soul mission is to steal these gold chests from the depths of every one of these puzzle levels. There’s 25 levels while the game may look and control very simply – the game is actually a cognitive problem solving tester. Swindler starts you off slow, letting you get used to the wrapping and movement physics of the little bungie blob – but once you’ve solved a puzzle or two – the game’s difficulty shifts.

S0 – what’s the story here?

Don’t be fooled into thinking a game is easy to play or solve just by mechanics alone. The graphics are simple and lovable – the adorable explosions that your little Swindler goes through as he fails to traverse the level is definitely memorable – but overall this game will definitely have you spending time and brain power on these twisting flipping puzzles.

The levels are pretty small in design, but they’re definitely hard – and I think that’s refreshing. The controls break down to simple use of the arrow keys and the occasional use of the spacebar. There is a sadness that comes along with not being able to switch to a ‘wasd’ setting – but otherwise the game plays very simple and lean with plenty of challenge to outwit your poor little blob. Avoid monsters, maneuver your way around traps and steal all the loots till your hearts content – in this lovely little Swindler that will steal your heart!

Pros:

  • Simple gameplay w/ few controls excellent for motion impaired gamers.
  • Audio not required to play the game and all instructions picture/written.
  • Colors are bright and vivid and easy to see for vision impaired gamers.
  • Engaging gameplay and 25 levels gives a lot of time to play around with Swindler.
  • Level saves after every victory, so if you have to leave, start from last save point.

Cons:

  • No opportunity to switch controls to WASD for left-handed gamers.
  • Colorblind gamers may have a bit of trouble w/ the vivid contrast color scheme.
  • Slightly repetitive soundtrack can become a bit old – but can be muted anytime.
  • Precision actions can become problematic for one-handed/motion impaired later.
  • Difficult puzzle solving can make game tough/problematic for cognitive impaired.

Swindler is definitely one of the very MANY successes in the Nitrome library of games. I’ll be giving more detail on these guys later – but I would definitely check out Swindler if you’re looking for a rewarding little retro puzzler game that has an infectious little green blob of a thief that steals his way into your heart. You can play Swindler now on Kongregate for FREE!

Take a peak – spread the word – and share in this joyful little retro gem before it steals away into the vaults of anonymity.

Game of the Week: Game Dev Story

Hello there folks!

So, I haven’t been posting for the last few days because of college work – but I’m back now and ready to roll up my sleeves and start anew. Well, this week I’ve got a slew of smaller games that I’ll be talking about – also I want to provide folks with a heads up that I’ll actually be doing a weekly review for the Able Gamers Foundation – so I’m super excited for the opportunity! I’ll keep people posted, and I’ll be reposting any review done there 48 hours after they’ve been submitted. Now – onto today’s game shall we?

Now, for those of you who’ve been following [ and for those of you who are new ] as an aspiring game developer I’ve grown a little bit of a love affair with this game app:

Game Dev Story by Kairosoft 

Come to design games - Stay to become a legend.

Game Dev Story is a mixture of RPG/Sim Game and it’s truly an addictive experience if you like simulation games. The graphics are definitely retro and the gameplay is simple enough, but actually learning how the game works and the strategy behind getting the best scores on your games is the real challenge of the game, which is why I got so hooked. You play as the owner of your own game development studio.

Create games, train your staff, and try and become an award winning game studio!

Working really bytes... unless you're gaming!

If that sounds fun then you’ll probably love Game Dev Story.

Now let’s break the game down in terms of it’s accessibility, because that’s the important part I love to focus on as a designer. I will start off by saying, that while the gameplay is sort of slow, the game is educational, simple to play, has heartwarming graphics, and definitely a game anyone should check out once.

Here’s some gameplay to see how it works:

Pros:

  • Game Dev Story has one-touch controls perfect for physically impaired or one-handed gamers.
  • Graphics are vivid and color variations are different enough that colorblind gamers won’t have a problem with playing this game.
  • Large print text for vision impaired gamers.
  • Musical audio, but all directions and gameplay updates via text. Deaf gamers  will be able to definitely grab this game and just play, without fear of missing valuable information.
  • Simple gameplay is not only educational [ helps learn financial saving/spending business concepts ] but makes it easy to play for many players.
  • Game time pauses for every time you make a change – helps physically impaired gamers play without fear of rushed decisions/gameplay.
  • Large buttons for easy touch controls.

Cons:

  • Repetitive music score, while nice at first, can get old – but can be muted. 
  • The game development process goes by quite fast, and while nice, when the Free version only let’s you go 5 years into development – it can feel like a much shorter experience than desired.
  • The game becomes far more difficult, not in gameplay, but in strategy. It’s a definite toss up when trying to determine which genre and style of game will sell well together – which may make the game harder for cognitively impaired gamers to be truly successful in the game.
  • No real story to the game, so the only incentives are trying to get your popularity and games to win rewards – but that’s a fun experience in and of itself!

Overall though, this game is a heartwarming throwback to the retro-sim games of old – and a wonderful experience to pass the time as a designer. If you’re interested I would totally recommend grabbing up the FREE version from either Android or the Apple App Store. This version will last you for about 2 1/2 hours of gameplay, but if you really grow hooked to the experience you can purchase the game for $3.99 on the App Store and $2.50 on the Android Market – and design till your hearts content – FOREVER! I hope that the game will get updates and perhaps some expansions in the future – but this is definitely a very simple, joyous experience I think any gamer looking for an educational, fun, and accessible game experience will enjoy!

If you enjoy Game Dev Story – I’d definitely recommend checking out the other simulation games that Kairosoft has to offer. They’re all easy to play and easily accessible – and I think that’s what more and more games need to have. Check ’em out!

Game of the Week: The Dream Machine

So I’ve sort of been on this whole love of foreign country games, and rightfully so. I think it has something to do with spring break [ and that thing I’m not usually acquainted with – sunshine ] I’ve just been musing – thinking about how glorious it would be for me to just be lounging somewhere peaceful. Perhaps I’ll think about going to a small little island somewhere off the coast of nowhere and just get lost in my peace and serenity – and then I realize… it’s just a dream, and I wake up.

Ahh... all alone. Now where's my hammock?

Well, if any of that made you think of the many maddening moments we all have during dreams, I’d invite you all to check out Swedish developers Cockroach Inc. and their delightfully mysterious indie title called The Dream Machine. It’s unique design, deeply interesting storyline, and odd enchanting characters make The Dream Machine a must check out. The game is divided into chapters and you can easily purchase each piece individually, but what I love is that they let you play through the whole first chapter for FREE.

Now, why do I love this game?

Well first of all – there’s the art style. Anders Gustafsson and Erik Zaring made this whole game out of clay and cardboard, which is why it charms it’s way into my heart as one of the most enjoyable artistic experience I’ve ever had in gaming. They have some fantastic little flash game experiences on their website, but The Dream Machine stands out. It’s a dark, yet engaging little art piece. The gameplay is point and click adventure game, but there’s a sense of narrative and mystery novel that I haven’t seen in games in a while. It may be simple gameplay, but it’s such an intriguing experience that you won’t let go.

Can I help you? Look into my eyes!

Gustafsson and Zaring made some very distinct choices that I feel makes The Dream Machine such a far reaching accessible title, and I hope that my fellow gamers appreciate them:

  • No audio needed, except music is great, which is a shame for deaf gamers.
  • Point and Click for mobility impaired gamers.
  • Easy gameplay with difficult puzzles and problem solving.
  • An above screen inventory setup
  • Slight highlight and wording when you glide over clickable objects.

There were only a few issues that I found with the game in terms of accessibility, but it’s a stylized deal – not necessarily gameplay issues:

  • Difficult puzzles, while great overall, problematic for cognitively impaired.
  • Color scheme may make it difficult for colorblind gamers to play areas.
  • Text is rather small so it can make for issues for vision impaired gamers.
  • The game is filled with a rather deeper, darker, mature sort of storyline.

Now while that last one really isn’t an issue with the gameplay, it’s more of a warning for players. The game is a deep cerebral experience and it often mentions disturbing mysterious dream sequences and I’ve encountered a few slews of curses within the text so far [ I’ve only played through Chapter 1 ] but the game is amazing with all things considered.

Now, currently, their website is selling the FULL game [ All 5 Chapters ] for € 13.00 [ but more chapters will be added later ] It will require you to make an account with The Dream Machine‘s website to actually buy the game, but the game is entirely allowed with Cloud save access and allows you to play from any computer anywhere! It’s truly a dream game and a special little experience. I highly recommend checking out Chapter 1 and seeing what you personally think, but Cockroach Inc. has officially made a warm spot in my heart for noir/mystery art games. They’ve not only made an artistic masterpiece, they’ve also made it a highly accessible experience that any gamer should experience at least once.

The Dream Machine

Thanks guys – I can’t wait to see what the remaining chapters have to offer!

Game of the Week: Warp

Well, it’s finally happened, after all of the browser/app based games I’ve been promoting on this blog I finally get around to promoting some console nuggets to share with the gaming universe and today I’m extremely excited to be bringing you:

Warp

Have you ever wondered what it might be like if the movie E.T.  if it was rated R instead of rated G? – Well, that’s kind of what you’re getting in Warp by Trapdoor  Inc. The synopsis is pretty much exactly the same, but with fun little gameplay quirks. You play as Zero – a cuddly little alien test subject that a group of scientists found in some random crater. They take you back to their labs and remove your power core – and thus, it’s a game of stealth, evasion, and puzzle-solving to escape the compound and remove all evidence of Zero’s existence from the poor scientists hard drives.

Zero. He's my hero - so adorable, and yet, so unassumingly vicious.

Sound fun yet? – oh, well what if I told you this game was rated M for Mature and that one of the core mechanics was that you use a “FRAG” warping ability to possess soldiers and scientists and EXPLODE THEM?! – Sound interested yet? Now, certainly, this game is not for everyone. There’s curse words a-flying and pretty comical blood splatter physics that occur after every possession, but the game is fun if you can take the funny and comical with the darker, more adult content.

Now let’s move on to the meat of most of my posts – the accessibility.

I have to admit when I first attempted to grab the controller and look at Warp. I was skeptical, because most [ if not all ] console games require two hands to play. This game was no different, but it did have a small amount of button inputs which makes for easier controlling. Most moments are spent navigating and teleporting through rooms and hallways, and evading guards, laser turrets, and scientists – but the story has some fantastic comedy and depth to the very simplistic story. The ‘warp‘ ability only requires the touch of the X button and most actions are prompted on the screen, so it makes the gameplay easier for you to recognize when to press which input.

Help! Help! - There's something cuddly trying to kill me!

A little yellow dot signifies the distance that Zero can ‘warp’ to from one sequence to the next, and it’s not a huge distance, so you’ll have to plan your move accordingly. There is a way to format the view of your screen to a specific tones – so that colors can be more vibrant, softer, etc. – so depending on your preference that will help visibility.

Unfortunately, I didn’t see any subtitle suggestions in the options menu [ but perhaps that’s because I played the demo ] but not having subtitles, or any sort of follow along text support really cuts down the playability for deaf gamers enjoyment. You can still enjoy the game certainly, but it makes the game more difficult if you can’t hear guards in hallways, hear laser paths, etc. So what next?

Pros:

  • Simple control scheme makes for easier play
  • Visual change options makes for easier vision for vision impaired
  • Deep and comical storyline makes for fun and exciting new game
  • Puzzles are complex and deep enough to keep simple mechanics challenging
  • Challenge maps to hone skills
  • Checkpoints are frequent and rewarding

Cons:

  • Zero subtitles or deaf impaired assistance 
  • Dual handed controls [ though one-handed may be attempted. ]
  • Precision required on some puzzles due to fast paced warping.
  • Small print via most on-screen text makes for difficult instruction reading.

The point is – Warp is a great game. It’s fun and comical, although morbidly toned. There’s something infectious about that little cute alien Zero that just makes you want to squeeze him. Though watching as he bursts all cuddly from some scientists chest prompted me to suddenly think about what Alien would have been like if it had been made as a Disney movie.

The puzzles are challenging, the challenge rooms are fun and there are leader boards that you can compete with others online with. There are upgrades available and collectables to discover – and it’s just a real bloody good time! I’m truly satisfied with this game, in fact, it’s one of the few games lately I feel EA has gotten spot on as far as entertainment lately. Zero disappointments from my new pal Zero! So, if you’re hankering for a good ol’ fashion puzzler that will keep you hooked by the seat of your warping little britches – I suggest you check out Warp.

You can pick up Warp for PSN, XBLA, or PC and it’s going for about $9.99 – so for 10 dollars you can tell your friends you just had the most violently fun E.T. experience that you could possibly have. It doesn’t have all the bells and whistles it needs to to be fully accessible, and it’s by no-means fully accessible on consoles, but the simplistic controls and engaging puzzles make for a wonderfully dark romp of fun!

Enjoy folks and as always – happy gaming for all!