Game of the Week: The Man Who Sold The World

Today I’m feeling a bit retro – how retro? Let’s just say, “David Bowie 80’s” retro. I woke up this morning and checked on one of my favorite little indie game developers that are based right up here in the Northwest. [ Woo for hometown gaming! ] If any of you were lucky enough to stumble upon I Saw Her Standing There…, well then you’ll know why I love Krang Games. They have a distinct retro-simplistic art style to many of their games. Narratives and stories seem to drive every fabric of their games, and I’ve had a blast playing all of them.

It’s that time again! – The Interstellar DATING GAME!

Krang Games is owned and operated by developer Nick Yonge, and I have to say his games have definitely helped inspire me to try my hand at flash game development. Now, why am I in a retro mood this morning? Well it’s because Yonge [ and the rest of Krang Games ] have come out with the newest game in their vintage flash line: The Man Who Sold The World. It’s a interactive narrative/platforming game that was inspired by David Bowie’s music. How cool is that? The game is rather short [ 4 levels ] but the platforming can be challenging, so don’t take this simplistic design lightly. The object seems to be to collect as many of the glowing orbs in the levels as you can find. How did this play out? Well let’s get to the accessibility shall we?

If the world was in the palm of your hand – what would you choose?

Pros:

  • Few controls – makes for simplistic gameplay and easy functionality.
  • All dialog is text-based, which is perfect for deaf gamers.
  • Soundtrack is ambient and unique, though can be a bit repetitive.
  • A & D keys and Arrow keys are both available for users, allowing for one-handed players to play [ left or right handed ]
  • Game has decent pacing, making this game a labor of love, rather than a laborious struggle for gamers. 
  • Game has no penalty system, so if you make mistakes it’s easy to continue and try again.
  • The narrative plot is strong, intriguing, and fun. It will keep you guessing as you go forth.

In The Jungle, the mighty Jungle, The Man He Sleeps Tonight!

Cons:

  • Game almost requires two hands, due to requirement of Spacebar for jump action. [ One-handed is possible, though harder. ]
  • The games color scheme is, for the most part, accessible. Some sections and colors, however, may be troublesome for colorblind.
  • Precision gaming is pretty key to succeed, due some difficult platform sections.
  • Game has a chapter function on Main Menu, but no way to jump to new chapters unless you earn them.
  • I wish there was Skip function. I failed certain sections quite a few times due to jump spacing.

Overall, the game was a joy to play. There may have been moments of frustration due to difficulty with the keyboard based controls, but I enjoyed my time with Krang Games new sci-fi retro narrative. It’s definitely one of those few delights I get from the vast array of internet gaming fodder. If you’d like to play it as well, you can jump into the sci-fi fun over on Kongregate.

The game hasn’t been played much, which is why I’m happy to be reviewing it. Give it some love, maybe some stardust, you know – whatever you feel like! I hope this game keeps you searching through the stars and soaring into the realm of 8-bit retro games!

In closing though, I’ll leave you with two things to Bowie this post up a bit:

and for a little light humor on the subject, one of my favorite beloved comedy bands:

The Flight of the Conchords

Game of the Week: Teddy’s Excellent Adventure

Have any of you ever lost a toy as a child before?

Have you ever wondered if they’d ever try and find you?

Well I found a lovely, simple, little game that was designed by PlayKidsGames. The artist Jimp and code by Gazsmith Games collaborated together to create this lovely, charming, little platformer that I simply feel that I have to share with folks. I was immediately drawn to it due to the art style, but more than that it’s the story and childlike characteristics of this game that make me just smile when I clicked on it. Join me as we go on an adventure with a teddy in his search for his owner with, Teddy’s Excellent Adventure!

Cute + Platformer = Teddy

I swear when I saw the title I was immediately drawn to my childhood memories of Winnie The Pooh and Christopher Robin, but while the game doesn’t have Disney-esque artwork it’s simple whimsy are what will grab you. It’s a combination platform/point-and-click adventure. The mechanics are very simple and it makes the game simple and light for all ages to enjoy. You can use either the Arrow or WASD keys for movement, and a simple click of the mouse controls interaction with objects within the game.

‘Oh I love honey and I’m a pooh-bear, so I do care, and so I climb there!”

Now, here’s a quick breakdown of the accessibility of Teddy’s Excellent Adventure:

Pros:

  • WASD and Arrow Keys are a benefit for giving users a choice of control
  • Relaxed gameplay, that gradually amps up in intensity, is a nice touch.
  • Simple puzzles and platforming provide exhilarating gameplay as puzzles get tough.
  • Art style is warm, inviting, and seems to be easy on the eyes. Good for colorblind.
  • All words/tutorials are text based. Great for deaf gamers.
  • Music changes from moment to moment depending on puzzle/area.
  • If you fail, game allows you to start from start of newest stage.

Cons:

  • Platforming, while simple, can become a bit of an issue for motion impaired in later sections of the game. Doesn’t ruin game, just will make game more challenging.
  • Some sections have very similar color schemes and may make differentiating objects a bit hard for colorblind gamers later in the game.
  • Music can be a bit loud, but can be muted, so that helps.
  • No sound cues/audio other than music makes game extremely difficult for blind.

Other than that, this game is full of fuzzy, cuddly, adventurous fluff and should definitely be looked at. It may be simple, but isn’t that something that we all sort of secretly desire? Simple games that we can enjoy and experience in short amounts of time? The game has this lush draw of trying to get to the end. You want to so desperately get your teddy back to his owner and it drives you to continue working towards accomplishing goals. So – you can gladly check out Teddy’s Excellent Adventure on Kongregate now! – and while we’re at it I’ll also promote the promoter of this game: PlayKidsGames.

If you’re looking for a great little site full of educational/kid friendly games PlayKidsGames is a in-depth site with a large library of educational flash games that can be shared with kids.So – go platform the stuff and fluff out of this game! I’m sure this game would make Winnie blush with happiness. In fact, I’m pretty sure, he’d be busting with happiness:

Take care folks and enjoy your gaming – one input at a time!

Game of the Week: Awesomenauts

How to premise this next game in as few words as possible, while still delivering what it’s all about?

Well how about this – take the over-the-top quirkiness of classic late-80’s and 90’s cartoons, toss in some violence, some online gameplay and throw it all together into one of the most odd, unique, and action-packed tower defense games I’ve ever laid eyes on – and you’d roll yourself a spacecraft full of Awesomenauts designed by Ronimo Games. [ – even the name sounds like it was pulled from an ’80’s cartoon! ]

The game is played online with others [so it’s unfortunate for those lacking constant internet access] and you get [ currently 6 ] characters to choose from as your character. Essentially the premise is that with every level you have an array of turrets assigned to your team [ usually 3 + ] They are color coded Red or Blue accordingly. Your goal, if you choose to accept it: Destroy all of your opposing teams turrets and power base before they destroy yours – while simultaneously defending your own base from opposing online players, grabbing upgrades for yourself, etc. Sound ‘Awesome’ enough yet to give this game a look?

I pity the fool who messes with the Awesomenauts!

The game is a 2D side-scroller and it’s so action packed and fast-paced that I swear it becomes addictive after the first few matches. Mix all of this with interesting and quirky characters, a dynamite soundtrack, and memorable one-liner quips as you thwart off enemies and you’re in for a blast with Awesomenauts. Picture the A Team – but in space.

Well, now that I’ve gushed over the gameplay enough let’s talk about the accessibility of the game hmm?

Pros:

  • All cutscenes between matches have subtitled dialogue, perfect for deaf players.
  • Controls require a lot of buttons, but they are simple to navigate – so that’s a plus.
  • Fast-paced action and gameplay makes for an intriguing memorable experience.
  • Mini-map in corner to visually show off where turrets are being attacked.
  • Simple, well defined upgrade system for characters during gameplay.
  • Large print text during gameplay perfect for vision-impaired gamers.
  • Game is available in multiple languages:
    •  English, German, French, Spanish, Italian, and Dutch 
  • 3 player local co-op vs. online opponents makes game much more fun.

We’re like the Three Musketeers, or the Three Amigos – of AWESOME!

Cons:

  • Game requires use of two-hands. One-handed gameplay possible, but much harder.
  • Game requires precision and quick reflexes. The fast-paced gameplay lends to speed.
  • Color scheme may be very harsh for colorblind gamers at some points in the game.
  • No customizable settings on control scheme. It’s a set scheme, no option for change.
  • Game requires an internet connection to play – you can play offline practice via bots – but the fun is truly in online opponents.
  • Flashy animations may be harsh on epileptic patients.

Live to WIN! Take it ALL! Keep on FIGHTING TILL YOU FALL!

Overall the game was an addictive experience from the first turret kill. I’ve only had the privilege of playing as Leon or Lonestar, but the other characters seem to be really unique and interesting as well, and it seems as though Ronimo Games is going to be making more available soon… more Awesome? Yes please!

So thank you Ronimo Games – you’ve provided me with yet another tower-defense game that will probably consume a vast majority of my time again! Awesome game deserves some awesome praise! Congrats guys on a great game and I hope to see more from this studio. Please consider a possible patch to add customizable control schemes to the board – overall that’s the one thing that I felt hindered this game the most for me.

So go forth my minions! – be Awesome, and you too can save the galaxy from your friends in Awesomenauts which is available for XBox 360 and PS3 via the XBLA or PSN for 800 Microsoft points – which I believe equates to like $8 via PSN.

Now GO! FIGHT! WIN!