Tech Talk: Button Mapping Gets Updated!

It’s been a while since I’ve ventured into the realm of console gaming.

The other day, while playing around with my PS4, I found that they’ve released some pretty awesome updates for game accessibility. In 2012, I was just discovering that game accessibility was a discussion that needed to be had. I hadn’t the slightest idea on where to start though, that was, until I found The AbleGamer’s Foundation. AbleGamers helped to inspire me to create this site and focus on a generation of gaming that would be inclusive, accessible, and fun for everyone.

I’m so happy to see that finally we’ve reached a generation of gaming where no matter HOW you play, you are given methods TO play. Inclusion vs. Exclusion.

Now, on to the topic at hand: BUTTON MAPPING and other ACCESSIBLE updates.

In the last few updates for PS4 and Xbox One they’ve included a segment in the settings called Accessibility Features. In the Accessibility Features there are a number of different menus which can aid you in customizing the game/system experience:

PS4:

PS4_Accessibility

TEXT TO SPEECH:

  • This function allows the user to use a Text to Speech function via the On Screen Keyboard. It’s not perfect as it currently only works via English language setting, but it does allow you to control the system with vocal commands and in messaging in some games. I will say that blind gamers, I want to hear from you because I can imagine you’ll rejoice in this new functionality.
  • It’s only available with some features though, so the limited functionality makes it a work in progress. It provides settings for reading speed and volume of narration [ 3 settings for slow speech, 3 for fast speech ] The functionality is just beginning and it’s going to be a massive boost for players with mobility and vision issues regarding texting, messaging friends, creating groups, etc.

    I can only hope that this’ll improve to provide more to game experiences as well.

ZOOM:

  • The Zoom feature allows the user to Zoom in on items on the screen to see them better. I can’t say how much I appreciate this aspect and it’s fairly simple to accomplish on the fly. You merely have to press the Square and PS button and initiate the Zoom feature. The D-Pad or Analog stick allows you to move the Zoom around the screen.
  • In games like Dragon Age: Inquisition, Witcher 3, etc. I’m overjoyed by this function, because the menus/descriptions/writings are all done in such a small text that it’s often hard for me to see items in-game. The Zoom feature essentially pauses your current game, not allowing you to play the game as long as you’re zoomed in. It only provides one level of Zoom, but that’s more than enough to provide aid.

INVERT COLORS:

  • Invert Colors functions exactly like it’s namesake says, and while I would love for them to change “Invert Colors” to an overall “Colorblind Adjustment” feature – the feature works as described. It changes darks to lights, and lights to darks, reds to blues, etc. It can definitely help in certain areas as it functions in both menus and in-game. If you take screenshots though, you’re out of luck. The colors will stay static to the original.
  •  I will definitely be taking this functionality for a spin via games like Arkham Knight – where the Detective Modes of some of the characters can be highly disorienting and jarring. If the functionality works on these areas of the game, then I think we’ll have hit a home-run with it’s current functionality. Here’s hoping for further color pallet changes and I’m excited for this one!

LARGER TEXT:

  • This function increases the size of text in menus, and presumably in games. I haven’t given it a go in games that have smaller text, but I’m going to give Inquisition a go here in a bit and update if it works. It definitely does a number on being able to read smaller range text. I don’t have great vision and sitting from my couch the Larger Text function works wonders so I don’t have to sit closer/strain my eyes to see.

BOLD TEXT:

  • This function increases the visibility of text by making it bolder for the user. It’s pretty much self explanatory. I will say that this function, in it’s current state, only applies to certain aspects of the system like menus. The in-game text stays the same, but I would love to see this functionality expand to games. There are so many games I’ve played where text is too fancy or too small to read from far away.

 I will test this further, but for now it’s a step that needs further work to be polished.

HIGH CONTRAST:

  • This function increases visibility of text and buttons by, essentially dimming the screen or adjusting colors to make items more visible for players. This is a really nice feature and it works fairly smoothly in most cases. The small test I ran with it: It runs wonders for system menus, reducing the shimmer of the standard PS4 blue. Premium themes, however, are not affected – so I suppose simple is better?
  • In-Game the High Contrast works, but not great. You do get a bit of an adjustment and it is visible, but overall it’s nothing that adjusting your own Brightness and Contrast settings via the game couldn’t already do. It may not work on all games either, I merely used a small sampling of games, but for now it’s a welcome change from what we had before.

CLOSED CAPTIONS:

  • We’ve all heard of these before. The Closed Captions functionality is nothing ground-breakingly new, as it’s been used via TV shows and movies for years. I was excited about this, however, because I have deaf friends. Closed Captions options would do wonders for their overall enjoyment of gameplay, and I was hoping that it would outshine the standard “Subtitles” functions that most games offer. If it turns out it’s simply for videos and DVD services I’ll say this is an opportunity missed.
  • I’ll have to delve into this in dialogue heavy games, but essentially, it’s supposed to allow for not only subtitle text but sound text/qualifiers during games/movies/etc. I do appreciate the functionality menu being able to be customizable for the Closed Captions. Giving players the option to set color/font/text size/etc. is really a wonderful approach so as to keep the new features from being too intrusive on the game content.

BUTTON ASSIGNMENTS:

  • Here we are – the promised land. The holy grail that console players have been searching for in accessibility for years. This is it, isn’t it? Isn’t it? Well, sort of.

First, let’s start off with what PS4 does well. The functionality and ease of use in this button mapping system is genius and very well done. It allows for the user to pretty much remap any button to any other button. I can officially take the X button and change it to D-Pad Left, or the L2 trigger and change it to O if I want. The combinations are amazing, but why does this affect you – the gamer?

 

  • Well the functionality is easy to use. You can swap buttons pretty much on the fly by dropping in and out of game to make button configuration changes. The only downside is getting accustomed to your new controller baby. You now have your own personal ‘special-snowflake’ controller, and the game functionality is hard coded. It doesn’t recognize that you changed your X‘s with your Y‘s or your L3‘s with your R1‘s.
  • VERDICT: If you’re a Tutorial based gamer, you’re going to need to train yourself in your new setup, otherwise this is like walking on the moon for gamers. Is there more that can be done? Absolutely. Will there be more done? I certainly well hope so!

XBOX ONE:

NARRATOR:

  • Now I don’t have an XBOX ONE, so this video above is a nice buffer on exactly what the functionality of each piece does. Let’s start off with Narrator. Narrator is a lovely little device acting much like a digital reader for many. I am fascinated by this functionality [ and if it functions as well in-game as it does in this example…] because it speaks, quite literally, volumes to blind players who could use the benefits of a narrator function to navigate games, menus, etc.
  • The voice is very much like Tom-Tom or the old MS-DOS voice cast, but I’m going to hope that eventually they’ll give us other methods than just speed to adjust the narrator we wish to have.

  How cool would it be to have a celebrity voice narrate your XBOX experience?

MAGNIFIER:

  • This function is identical to the Zoom function on the PS4. However, there is something I’ve noticed that Magnifier does that Zoom does not. It has the ability to zoom further instead of being a static zoom setting. This could be really useful if I’m playing in a highly detailed game and need to spot an objective or a pathway and I can’t clearly see it. It works in menus though, and based on what the Support says about Magnifier it seems that it’ll pause all other controller functionality when Magnifier is on.

CLOSED CAPTIONS:

  • This function is exclusively for the XBOX video/DVD/Blu Ray functionality. You can create a custom captions style, but the fact that the functionality is limited simply to their video services is pretty short coming. I can’t tell you how many times I’ve talked to deaf gamers who’d prefer if the subtitle/closed captions settings of games gave them the ability to not ONLY read TEXT, but SOUNDS, MOTIONS, etc. If a player knows more of their surroundings, the more they will be immersed in the game.
  • Come on XBOX, get on that bandwagon and make it happen. A cross-game Closed Captions function would make the accessibility market crack open for you guys. It does give the players access to text customization options, but if it’s only for video captions, then it’s falling short of what expectations ought to be.

HIGH CONTRAST:

  • This function is similar to the PS4, however, it’s minimal at best.
  • The only contrast it provides is making the dark areas darker and providing a bright turquoise with white borders instead of the standard color scheme. It also turns off any custom backgrounds and content, so as to ‘unclutter’ the visual space. I think it’s nice, but other than ease of reading it doesn’t change much. I hope it changes aspect like this In-Game as well as Menus.

BUTTON MAPPING:

  • In the battle for best Button Mapping setup, PS4 wins. The simplicity of the XBOX setup, while it may look nice, is only shown in Standard Controller. The Advanced features that extend past 1 configuration setup per user, are only extended to the Elite Controllers. This is something they don’t show you, but if you go to the XBOX ONE Support, you’ll see the Configuration information.

XBox_Buttons

  • The Ease of Use functions are simplistic and easy to use, but with the sort of minimal aspects you can adjust at a time, it’s a bit of a disappointment. I am proud to see that they took into account the need of button configurations, but asking players to buy secondary controllers to gain additional ease of use options for button mapping it’s a shame. I hope that, at some point, the button mapping options will just become standard, but until then, they’ve made a start and it’s lovely.

 

If you’re still interested in game accessibility and the strides that are being made I have two sites for you guys to take a look at. Both of these organizations are making insanely, fantastic strides in the realm of game accessibility:

AbleGamers Foundation: http://www.ablegamers.com/

Special Effects [ UK ]: http://www.specialeffect.org.uk/

Keep on gaming everybody, and remember:

One Input at a Time, We Aim for Access for All.

E3 Impressions: Nike+ vs. Wii Fit U

Well it’s becoming an age of digital exercise isn’t it? The outdoors has become a scary vortex of something called ‘sunlight’ that burns the skin of nerds everywhere isn’t it? Well have no fear! The superheroes over at Microsoft and Nintendo intend to keep you agoraphobia ridden folks happy and healthy with their newest edition to their exercise video game roster. Microsoft has teamed up with Nike, and Nintendo intends to expand their Wii Fit program. I personally have never been one to think that my video game console could be used as a digital trainer and assistant in my health program, but I think I’m starting to see a trend here. Couch potatoes be damned – the exercise games have come full circle so prepare to get your butts moving instead of your fingers children!

Hey – they’ve got shoes, why not have a game that uses them?

How to start this then, well let’s look at the general use of video games as a participant in our physical activity. It sounds like a neat idea right? I mean, sure, for years I thought the only use for my console was to train my thumb muscles and brain to protect me from zombie attacks. I’m now realizing that with these added games on the market, I might actually be able to work out more than my thumbs. I personally never got into this idea, because I felt like it was just going to be a gimmick sale and that it would pass just as fast as an old high school fad. I was wrong, oh so wrong.

Wii Fit U – so U don’t have to!

So let us begin shall we?

Note: Keep in mind that I’m aware these games may not be suited for many mobility impaired gamers. I’m hoping that by looking into this area of gaming, the industry might look into how to introduce physical therapy and low-intensity exercise programs into these games in later iterations. There are so many exercise games out there: Zumba, Just Dance, Dance Central, Active, etc. I just hope that companies focus on exercise for ALL players and not just activities for MOST players, and with that I move on…

Microsoft’s Nike+

Compete with your friends online. This way you don’t feel self conscious.

Well they did it. Microsoft really impressed me this time. They joined up with one of the biggest juggernauts in workout apparel and content, Nike, and managed to form a game around your personal health. Impressive guys. Impressive. I mean I saw what Microsoft had to offer with Active for Kinect, but I was still on the fence, because it didn’t seem as effective. Well Nike+ just set me straight and I can’t wait to actually get this game for my family [ of course this means I’ll actually have to buy a 360 now. Woo! ] It seems like, in comparison to other games, Nike+ will be a virtual trainer. It will help you keep track of calories, heartbeat, jump height, etc. It will track everything and for folks who are wishing to lose weight, gain a little more muscle mass, etc. can definitely benefit from seeing that rewarding progress tracker. Oh, and if you think that’s cool, you can port the info to your phone – to keep yourself on track on the go [ outside! ] I just ask that developers look at gamers of all kinds. Fat, skinny, mobility impaired, etc. We all need exercise to stay healthy, and we all need ways to participate in doing just that.

Wii Fit U

 

Well Wii Fit. You’ve been the captain of the ‘in-home’ fitness genre for years now haven’t you? I remember my first experience with the Wii Sports Boxing and how much that used to make me feel like I’d had a real workout by the end of it. Well, with a new console, comes a new rendition of Wii Fit. Introducing Wii Fit U. It seems as though it’s designed as an advanced version of the Wii Fit program, but with some added benefits. What I found that I loved about the Wii Fit U in comparison, was that it allows for mobile activity. What I mean by this is, say a friend wants to come over and watch a movie, but you’ve still got 5 minutes of workout to go. You can port the Wii Fit program from your Wii U to the controller and it’ll display on the screen. This leaves the main TV open for personal use by others. I didn’t see this in the Nike + Kinect Trainer [ but hey XBox Smart Glass might change this. Wink Wink Microsoft! ] The Wii Fit U also comes with a portable pedometer to carry around.

It may not seem like much but that dual screen functionality is going to help!

I’m not sure how much the Nike+ “fuel bands‘ cost, but I’m uncertain if one of them comes with Nike+Wii Fit U has the edge here.

I will say, I feel like Kinect was more physically accommodating – but Wii Fit U gets the mobile usage edge at the moment. We’ll have to see later.

Overall, I love that game companies want to get us all active. I’m excited to see these games affect our daily lives, but will these drag me away from games like AC III, Watch Dogs, or Black Ops II? Probably not, but I’ll be glad that they’re available for when I want to work out at home! So keep a look out for these – it looks like it’ll be a sweaty holiday season at this rate! Happy gaming folks! Much love to you all!

E3 Impressions: XBox Smart Glass

Well I’ve done a lot of E3 coverage on the games lately, and I think it’s about time that we started talking a little bit of TECH don’t you? I also want folks to know that I’m an all inclusive gamer. I don’t want it to seem like I have a bias towards one company or the other just because I don’t happen to own a system to play games exclusive to it – SO let’s talk some XBox news shall we?

Microsoft’s press conference was loaded with some pretty awesome coverage of Kinect and their games, but there was something that definitely peeked my interest: XBox Smart Glass. Now what exactly is XBox Smart Glass:

What intrigues me about this concept is that Microsoft is realizing that gaming consoles are swiftly becoming hubs of peoples homes. Games are becoming more casual, movies are being streamed, music is being uploaded, and the web is practically a necessity in this generation of an interconnected world. So – how does Microsoft plan to answer this conundrum of how to provide all of this to mobile on-the-go families?

XBox Smart Glass.

Wii shows off Wii U, but Smart Glass looks sharp for sure!

The applications that you’ve seen above really grasped me. The idea that Microsoft will allow players to use their smartphones and tablets that they already own to interact with the 360 device is genius. They’re not asking for players to go out and buy a peripheral piece of hardware like they asked for when they released Kinect, but rather, they’re integrating their products into the already mobile lives of families and gamers. I’m sort of in love with this honestly. It’s not like I haven’t seen this before, in fact, this technologies been around for quite a while.

Tablet to TV? Awesomeness!

I’ve seen integrated screen technology being utilized by Microsoft and Apple for ages now. In Disneyland’s InnoventionsMicrosoft and HP fully utilize the integrated screen technology within the Disney Dream Home segment. They opened the exhibit in 2008 – so it’s been around. It’s a fantastic look at the usage that Microsoft can get out of their software and integration technology. Honestly, walking through that home, sometimes I wonder why some of these integrations haven’t been fully utilized in games. Well now that looks as though that’s about to change.

This is a girls room – look at how it customizes itself to the programmers interests!

If you want to learn more and take a virtual look of the Dream Home, check it out:

Disney Dream Home Tour

We’ve all heard about the voice command gaming using Kinect via Mass Effect 3 and other games, but what does Smart Glass bring to the table as far as accessibility? Well, here’s what I’m seeing. I see a gaming console that utilizes both voice controls via Kinect and touchscreen functions using your own tablet devices to bring a valued, immersive, and refreshing experience. All this would require is the download of an app to your phone or smartphone.

Clearly you can see from the demo that these ideas may actually make games like Madden, FPS games, etc. more accessible for those gamers with mobility issues. Imagine if you were able to play an FPS via a touchscreen, while still being able to interact and play with friends who participate via controllers. I would also love to see if they’ll start utilizing PC/XBox/Android cross play in the future. This technology may soon be able to shrink the boundaries and difficulties that many gamers find in trying to become valued and integral participants with their fellow gamers.

I thought for a moment that Wii U would be the leader in touchscreen gaming, but clearly XBox is trying to take a vast bite out of the newest console from their competition. I see so much potential in this that I can’t wait to pick up a 360 just to test out the future of this technology. I see a vast social and mobile aspect to this technology and I can only hope that Microsoft keeps up with this design!

Way to go Microsoft – you just set the bar for console accessibility in my opinion!

What are your opinions on the newest tech to be released by the tech juggernaut? Let me know in the comments below. How do you think this will change the face of the industry, accessibility for games, the way we design games, etc. I would love to hear from you all!

Retrospective: E3 2012

Well, I’ve done it. I’ve gone through all of the E3 conferences, and right now I’m exhausted by the amount of information and gamer love I have to share with all of you. There’s so much content that I have to cover that I won’t even begin to start detailing them all within ONE post. This would be unfair to developers, publishers, and pretty much anyone in the industry if I rushed detailing all of the highs and lows of this year’s biggest event.

I had some definite moments where I was blown out of my seat, and there were also moments where I was begging for more. I’ll have more reports on all of these games in detail, but for now I’ll give you a run down list of the games that were covered via the conferences and I’ll highlight the ones that shocked and awed me so that you’ll see what I’m looking forward to covering most:

Microsoft:

  • Halo 4
  • Gears of War: Judgment
  • Call of Duty: Black Ops II
  • Splinter Cell: Blacklist
  • Nike + 
  • Resident Evil 6
  • Tomb Raider
  • EA Sports [ Madden 13, etc.]
  • XBox Smart Glass

Sony:

  • Beyond
  • Playstation All-Stars: Battle Royale
  • God of War: Ascension
  • Last of Us
  • Assassin’s Creed III
  • Assassin’s Creed: Liberation
  • Call of Duty Black Ops: Declassified 
  • Far Cry 3
  • Wonderbook
  • and other Tech related improvements

Nintendo:

  • Super Mario Bros. U
  • Batman Arkham City: Armored Edition
  • Paper Mario: Sticker 
  • Scribblenauts: Unlimited
  • Luigi’s Mansion
  • Nintendoland
  • Pikmin 3
  • Zombi U
  • Lego City Undercover
  • Wii Fit U

Ubisoft:

  • Assassin’s Creed III
  • Splinter Cell: Blacklist
  • Rayman: Legends
  • Far Cry 3
  • Just Dance 4
  • Marvel Avengers: Battle for Earth
  • Zombi U
  • Shootmania
  • Watchdogs

EA:

  • Dead Space 3
  • Madden 13
  • SimCity Social
  • SimCity
  • Medal of Honor: Warfighter
  • FIFA 13
  • Need For Speed: Most Wanted
  • Crysis 3
  • Other game updates, tech, etc.

Note:

I will also be detailing a couple of Tech Talk posts in relation to the new hardware/software properties that some of these companies put out. These posts will be more of my own personal opinion on how I feel these properties will aid/inhibit accessibility, education, etc. within games. They should be taken with a grain of salt seeing as I can currently only judge visually without actually having hands-on experience with them yet.

So – great E3 and I’m excited to talk in depth about a ton of these games and my impressions! Look forward to updates in the coming week. The first game I’ll be talking about is one of Sony’s great new IP’s that blew me out of the water: Beyond, so look forward to that soon!