E3 Impressions: ZombiU

Well, if you haven’t noticed I’ve kind of taken a break from the blog. It’s summer, and thus, life happens. Life also ends, and sometimes horribly – like in the case of zombie attacks. There was one game this year at E3 that, while I’m not so sold on it yet, definitely intrigued me with the new hardware and interactivity. Ubisoft and Nintendo have teamed up to bring a zombie survival game that tests the boundaries of interactivity and brings a whole new perspective to the experience. The game will infect you and keep you on your toes as you try your best to survive in the upcoming: ZombiU.

The London Olympics – just prep for this?!

I’ve looked over countless interviews, stories, and information trying to compile something wonderful for you all. Consider it your survival inventory as you get ready to tackle the newest adventure from Ubisoft. I’ve looked over previews and interviews and here’s what I’ve learned so far about ZombiU, and what I think about it’s accessibility so far:

  • ZombiU seems to be a survival-horror game set in London in late 2012. I have to admit that I like the new environment vibe for this game.
  • ZombiU seems to require the use of both hands to do many of the actions required for the game. A difficulty for motion-impaired gamers.
  • ZombiU seems to have everything you’ll need to use incorporated within the Wii U controller: inventory, body scanners, etc.
  • The one touch controls of these functions definitely gives the game a plus in this regard. It seems easy, and provides accessible movements.
  • The touch screen seems like it may cause some struggles with colorblind gamers. The scanner is very bright with monotone blue tones.
  • There are moments within the game that the scanner gets disrupted. This will be extremely frustrating for deaf gamers due to loss of radar.
  • Gamers with heart conditions or other medical conditions that may be triggered by unexpected moments of fear may want to avoid this game.
  • The game is very dark and unpredicatable, which may make the game difficult for visually impaired gamers.

The game starts you off playing as a random citizen thrust headlong into surviving in this apocalyptic London environment. You’ll have to keep on your toes, keep your inventory up to date, and prepare for anything! The most innovative function I find that ZombiU carries is that Ubisoft incorporated a twist to gameplay I haven’t seen in past zombie games. If you die within the game there are NO save points. This means that the game is meant to be played through seamlessly, as though you are truly a survivor of the apocalypse. If you die, don’t worry though, you’ll be brought back as a brand new survivor. You WILL lose any inventory or upgrades you earned as your first survivor, but hold on – there’s a catch.
Don’t think that all is lost – [ even if that zombie is eating your brains like a bowl of oatmeal… ]

God Save The Queen – and EVERYONE ELSE!

You may come back as a new survivor, but if you FIND your old survivor body and kill the now-zombified former you, you’ll acquire ALL of the inventory, upgrades, etc. that the former survivor had. The bonus here is that things like doors, or impassable areas you may not have been able to access as a new survivor will already be opened and accessible. This means that each new playthrough will be different and more dynamic than the next. Ubisoft designed the game with surprise of the survival horror genre in mind. These aspects of the game may make the game more difficult for some gamers, but I’m actually excited for this title because of the unexpected design of it.
I want to feel frightened as I play through the London expanse. I want to feel like, no matter what, the gameplay won’t provide a linear similar experience each time. I want to feel that sense of tension around every corner, even if I’ve been around that corner before. I feel like, while the Wii U controller may be cumbersome and challenging, it’s going to aid in providing a brand new sort of survival experience that no one’s ever had before. I may have my concerns in terms of accessibility, but overall this game looks as though it’ll be one of the more adult successes for the Nintendo franchise. I can’t wait to get my hands on this for real and test out my survival skills – but this is shaping up to be a scary good time!
ZombiU is set to release right around the holiday release time of Wii U. So here’s to all of the disembodied fun and hoping we survive our royal induction into the infected world of ZombiU coming late 2012! Thanks Nintendo for giving me a reason to fear your console with an M rated passion!

E3 Impressions: Wonderbook

Now I’m all about exploring the newest technology on the market, and Sony brought out something that truly caught my eye. If you’ve been following my blog for any length of time, you know my love for spreading education via the virtual video game experience. Well Sony seems to be on the cutting edge of the educational ‘gamification’ movement with their new tech they rolled out called the Wonderbook. Now what exactly is the Wonderbook? Well from what I understand they’re going to be actual interactive books that correlate with the Playstation Eye and using the Playstation Move to interact with the product. How cool is this idea? Well you better believe the little kid in me is squealing with excitement!

Especially due to the first major author that’s signed on to do a Wonderbook: J.K. RowlingsHARRY POTTER ANYONE?! That’s RIGHT! Rowlings has helped to devise a wonderful interactive storybook, The Book of Spells, that will take the reader into in-depth to NEW content by Rowling herself! Players will get to experience the Harry Potter universe like never before, and I personally can’t wait to see what they’re going to be capable of with this. You’ll see in the demo that they do have some technical glitches, but hey it’s the initial stages of what I believe to be a wonderful product. There’s always going to be some hiccups – that’s what demos and Q&A testing are for. Well now knowing that what do I expect from Wonderbook going forward?

Wingardium Leviosa!

Wonderbook Expectations:

  • Wonderbook definitely seems to be aimed at a younger crowd [ family and youth ] but I see a lot of potential here for some classic works.
  • There’s so much educational potential here. Can you imagine books like Dr. Seuss? Sesame Street? Where The Wild Things Are
  •  Interactive reading isn’t new by any means, but Wonderbook brings two of my favorite things together: reading and video games.
    • Disney used to provide interactive software for PC long before Sony began bringing this out, but there’s far more personal engagement  provided via Wonderbook I’d imagine. I loved my 90’s Disney Interactive software, but Wonderbook conceptually feels much better.
  • Teachers may even benefit from having PS3’s in their classrooms now, and using Wonderbooks to teach classic novels to students.
  • The interactivity provided by video game mediums provides new, exciting, and exhilarating memorable experiences for players.
  • The comprehension and excitement of reading might be sparked with enthusiasm via the way Wonderbook delivers this new material.

Incendio!

Sure, some naysayers may claim that this newfangled ideology of ‘gamification’ towards the way we read might turn children, parents, and others off actually reading. I say no way! Imagine this. Your young child sits down and plays with a Wonderbook [ for this hypothetical let’s just say Disney signs a license via Sony and they produce a Winnie the Pooh Wonderbook ] and he, or she, gets to explore the Hundred Acre Wood, learn valued moral decisions via Pooh’s adventures, counting, letters, etc. The educational potential is limitless! How could you not love this idea? So where do we go from here? Well we wait. We wait patiently for Wonderbooks to catch on. It sounds like they’ll be sold seperately as individual ‘game’ titles, but I wouldn’t mind spending on them. Especially if they were titles that I was hoping for [ like Harry Potter ]

If there are adults out there wondering, “Well, wait, so is Wonderbook only going to be for children and families?” – it certainly looks like that, but I can tell you folks with confidence that there are tons of companies that host more to teenage and adult fair that are interested in the Wonderbook technology. In fact, I’ve done some snooping around and it sounds like BBC America is totally interested in getting in on the Wonderbook vibe. If the idea of Stephen Moffit reinventing Doctor Who for an interactive reading material isn’t cool, then you may direct yourself to a TARDIS right now and jettison yourself into a time vortex! Can you imagine books like: The Hitchhiker’s Guide to the Galaxy, a Dr. Who novel based on the Whoniverse – Daleks, Cybermen, Fallen Angels, etc. or who knows – Game of Thrones? Lord of the Rings?

A Whovian Experience like NO OTHER?!

The choices are endless and I hope to see some of these come to life for real. They most likely won’t be out this year, and it’ll probably be a 2013 release – but I’d be willing to wait for such literary enjoyment. I’ve never been much of a Playstation Move supporter, but you’ve won me over Sony! Congratulations, now I’ll be Move supporting – as long as you continue to use your Move technology for the benefit of educational mediums.

E3 Impressions: Assassin’s Creed III

The Assassin’s Creed series has been a staple of my gaming library for at least 6 years now. I’ve followed Desmond from his first days in the Animus, and I’ve travelled through time to some of my favorite eras in history: Jerusalem, Renaissance Italy, and the Byzantine Empire. I’ve seen it all and I’ve enjoyed every conspiracy driven minute of the Assassin’s journey, and now Ubisoft is bringing my much loved franchise to an era that I can’t get enough of. Assassin’s Creed III will bring the boats back around, setting sail for a story centered in Colonial America.

“It will be found an unjust and unwise jealousy to deprive a man of his natural liberty upon the supposition he may abuse it.” – George Washington

With a new addition to Assassin’s series comes a brand new assassin to embody. The game will continue following the story of Desmond, but this time his ancestry takes him neck deep within the Revolutionary War. You’ll get the opportunity to strap on the white cowl as you play as Connor, a half-Native American/half-English assassin, who becomes a silent voice for liberty above the tyranny of the British soldiers. Now from what I’ve seen, this game has everything I could ever ask for when considering what I would want out of a 18th century experience.

It would be incredibly easy to go into a in-depth, multi-paragraphed dissertation on all of the ways Ubisoft has altered the newest addition to their Assassin’s series. I, however, will try and remain completely objective and refrain from my fan-boy obsessions with the time period and characters to give you a detailed and unbiased multi-platform examination of the game. Here goes:

  • In past Assassin’s Creed games the game has had some linearity to it, but it felt like an open world experience. In AC III Ubisoft truly revamps the open world experience for the game. I always found that in past iterations of the Assassin’s series that, while the environments looked beautiful, they lacked environmental climate changes. In AC III Ubisoft has seen the need for environmental experiences. Players can now experience the weight of walking through thick tufts of snow, crunching over mounds of dried leaves, and even fighting off generated wildlife that roams the wood.

The most epic game of “Hide and Seek” ever.

  • In AC III there seems to be far more open ended fun to be had. The quest systems seem to be more ‘in the moment’ and even if they’re similar in some fashion [ and by this I’m referring to the fetch quests, assassinations, etc. eventually they felt very similar in scheme after a couple of attempts.] Ubisoft seems to want to change that with letting you feel as though each mini-quest is as important as the main story scheme. Interact with historical figures and feel like a meaningful part of the Revolution Era. I’m sort of loving this, and I can’t wait to see what that means for further gameplay.
  • It seems as though your main enemy in this game is, of course, the Templars. The Templars seem to be mostly associated with the British soldiers, but that’s not saying there probably won’t be some traitors within American ranks either [ I’m actually kind of hoping for that! ] Ubisoft really focused on being authentic though, because if you watch the gameplay scenarios, the soldiers only shoot once before they have to ambush you with bayonets.
  • This is going to give a lot of variation to the new gameplay mechanics, and with some of the new moves that seem to be showing – I think this will be one of the most versatile combat systems we’ve seen out of the Assassin’s series. The movement and dodge mechanics seem to have new animations and provide the player with a brand new experience that makes every combat scenario a unique experience. I can’t wait to kill off Templar goons, string them up, use them as bullet shields, etc. Oh, and let’s not forget that there’s actually going to be naval ship battles too – which blows me away! No pun intended!
  • The game has multiplayer of course, and though I haven’t seen much of it. It looks like they’ve made the system easier to deal with and more accommodating to the user. I was unfortunately disappointed by the Revelations revamp and how difficult the system was to handle. I preferred the interface they incorporated in Brotherhood, but it seems as though the interface for AC III seems far more fitting to the user.
  • The game is going to be released multi platform as always, but what makes AC III so intriguing for me is that it’s going to be coming out for Wii U, PS3, 360 and PC. I’m intrigued by the possibility of AC III on the Wii U. Will you be able to use the second screen function as a far more visible HUD, inventory screen, etc. How will the touch screen be implemented? This also brings to mind the 360 Smart Glass. How will Smart Glass help AC III differ on their system in comparison to if I bought it for PS3?

For Liberty and Justice For All

I’m hoping the new gameplay and environmental elements of AC III will bring Connor’s story to life in the greatest way possible. I’m hoping with new technology and new ways to interact with the AC universe that Assassin’s Creed III will be one of my most loved and cherished games. I will be on pins and needles waiting to see how this game unfolds, but it’s shaping up to be one of the most epic adventures that Ubisoft has ever unveiled.

Thanks guys for giving this designer something to truly swoon over both from a gamer perspective and from a tech junkie’s anticipation! The game’s slated for October 2012 – so get ready folks! The Revolution is coming!

E3 Impressions: XBox Smart Glass

Well I’ve done a lot of E3 coverage on the games lately, and I think it’s about time that we started talking a little bit of TECH don’t you? I also want folks to know that I’m an all inclusive gamer. I don’t want it to seem like I have a bias towards one company or the other just because I don’t happen to own a system to play games exclusive to it – SO let’s talk some XBox news shall we?

Microsoft’s press conference was loaded with some pretty awesome coverage of Kinect and their games, but there was something that definitely peeked my interest: XBox Smart Glass. Now what exactly is XBox Smart Glass:

What intrigues me about this concept is that Microsoft is realizing that gaming consoles are swiftly becoming hubs of peoples homes. Games are becoming more casual, movies are being streamed, music is being uploaded, and the web is practically a necessity in this generation of an interconnected world. So – how does Microsoft plan to answer this conundrum of how to provide all of this to mobile on-the-go families?

XBox Smart Glass.

Wii shows off Wii U, but Smart Glass looks sharp for sure!

The applications that you’ve seen above really grasped me. The idea that Microsoft will allow players to use their smartphones and tablets that they already own to interact with the 360 device is genius. They’re not asking for players to go out and buy a peripheral piece of hardware like they asked for when they released Kinect, but rather, they’re integrating their products into the already mobile lives of families and gamers. I’m sort of in love with this honestly. It’s not like I haven’t seen this before, in fact, this technologies been around for quite a while.

Tablet to TV? Awesomeness!

I’ve seen integrated screen technology being utilized by Microsoft and Apple for ages now. In Disneyland’s InnoventionsMicrosoft and HP fully utilize the integrated screen technology within the Disney Dream Home segment. They opened the exhibit in 2008 – so it’s been around. It’s a fantastic look at the usage that Microsoft can get out of their software and integration technology. Honestly, walking through that home, sometimes I wonder why some of these integrations haven’t been fully utilized in games. Well now that looks as though that’s about to change.

This is a girls room – look at how it customizes itself to the programmers interests!

If you want to learn more and take a virtual look of the Dream Home, check it out:

Disney Dream Home Tour

We’ve all heard about the voice command gaming using Kinect via Mass Effect 3 and other games, but what does Smart Glass bring to the table as far as accessibility? Well, here’s what I’m seeing. I see a gaming console that utilizes both voice controls via Kinect and touchscreen functions using your own tablet devices to bring a valued, immersive, and refreshing experience. All this would require is the download of an app to your phone or smartphone.

Clearly you can see from the demo that these ideas may actually make games like Madden, FPS games, etc. more accessible for those gamers with mobility issues. Imagine if you were able to play an FPS via a touchscreen, while still being able to interact and play with friends who participate via controllers. I would also love to see if they’ll start utilizing PC/XBox/Android cross play in the future. This technology may soon be able to shrink the boundaries and difficulties that many gamers find in trying to become valued and integral participants with their fellow gamers.

I thought for a moment that Wii U would be the leader in touchscreen gaming, but clearly XBox is trying to take a vast bite out of the newest console from their competition. I see so much potential in this that I can’t wait to pick up a 360 just to test out the future of this technology. I see a vast social and mobile aspect to this technology and I can only hope that Microsoft keeps up with this design!

Way to go Microsoft – you just set the bar for console accessibility in my opinion!

What are your opinions on the newest tech to be released by the tech juggernaut? Let me know in the comments below. How do you think this will change the face of the industry, accessibility for games, the way we design games, etc. I would love to hear from you all!

E3 Impressions: Watch Dogs

Well, so I’ve highlighted two PS3 exclusives in a row and so I feel it’s only right to detail a game that’ll be going multi-platform. It’s not often that I get surprised by a third-party conference, but Ubisoft punched me in the face this time. Near the end of their conference they released a brand new IP: Watch Dogs.

Everything is Connected. Connection is Power.

The following trailers contain some language and violence, but I’m so stoked by the conceptual idea that I can look past that, and look forward to the completed product.

This is how they introduced the product:

In a generation that’s littered with conspiracy theories, financial concerns, explosive gas prices, war, and civil unrest in our everyday society, I can’t tell you how chilling this game concept felt for me. The idea that data silos are sitting somewhere out there in an interconnected community and YOU can be in control of it all – makes the hairs on the back of my neck tingle with both fear and excitement. Here’s where it gets fun, so Ubisoft dropped that trailer, and THEN they released a section of initial gameplay for the game:

Are you kidding me?! – The graphics quality is something that I’ve always found special about Ubisoft productions. Their stories, graphics, and characters are some of the most prolific and beautiful that I’ve ever witnessed. I’m still unsettled on whether or not Watch Dogs will feature one protagonist, or if Watch Dogs will be some sort of multiplayer game – via the online services. Either way I’m excited to see what this unsettling game is going to deliver.

Total Control? Yes! Thank you!

The idea that I can go around playing as [ from what’s been presented currently ] a protagonist named Aiden Pierce, in the seedy underbelly of Chicago. The game seems to be about vengeance and justice being retained for Pierce. The game is also reportedly going to be an open world environment, which means I’ll be able to solve problems, accomplish goals, and side missions in more than one way [ Horray for non-linear formats! ].

It seems like Watch Dogs is not only going to test players abilities to solve problems, but also will give them the free will to determine how Pierce will escape capture, seek his vengeance, and so forth. This small detail will give so much more depth to the gameplay, allowing players to either play as a sympathetic, stealthier assassin – or a havoc and chaos type player where casualties aren’t a concern to your primary objective. How awesome!

The game is slated for some time in 2013 and will be fully playable on XBox, PS3, and PC. So – get your thumbs ready for some major conspiracy control folks! This game looks amazing and I love the HUD displays simplicity as well as the gritty, dark gameplay of it all! Watch Dogs – definitely a game to ‘watch‘ out for! I’ll keep folks posted as more comes about!

Thanks Ubisoft for this gaming nugget!

E3 Impressions: The Last of Us

The theme of  a post-apocalyptic survival game isn’t unheard of, in fact, it’s really quite a prevalent style found in some of the most recent games. I think I’ve found one, however, that’s going to rock the pants off me this upcoming season. Naughty Dog Studios is getting ready to release The Last of Us, a PS3 exclusive that’s far darker, grittier, and more adult than the former hero study of Nathan Drake in Naughty Dog’s Uncharted series. Seriously, the main characters of The Last of Us live such a violent lifestyle that it makes Drake look like a toddler still sucking on a bottle.

Apocalypse – WOW!

Now I’m a huge fan of the Uncharted series. I love the quips, the humor, and the high octane action. I’m excited though to see a studio who I’ve always associated with jovial, family friendly, entertaining series [ Jak and Daxter, Crash Bandicoot, Uncharted ] actually branching out into a far more mature realm with The Last of Us. This story deals with a duo, similar to how they did with Uncharted, but the pairing is far different. Here’s why I’m so excited for this game:

  • You play as Joel, a rugged survivor with a brutal attitude, who befriends and takes a young teenager, named Ellie [ Ashley Johnson ] , under his wing. It seems as though you’ll be playing primarily as Joel as you go throughout the game, but the AI of Ellie looks phenomenal.
  • I’m hoping there will be moments within the game where you can switch, or the game switches, the character you play. I understand that Ellie doesn’t really seem like she poses a threat, but I think that’s the strategy of it. It would be a whole new game challenge if you had to deal with drifters, infected, etc. as a young girl vs. a rough and tumble survivalist.
  • There seems to be some sort of infection going on. This was apparent to me since the first few trailers that were ever released for this game. It seems like some sort of fungus, or organic infection, that’s turning any living organism into some sort of zombified cannibalistic creature. This means, not only are you traversing the apocalyptic city scape, but you’re fighting off drifters AND infected as enemies.
  • The infected enemies seem to be dubbed “Clickers” and so I’m stoked to see how they became infected, etc. I also like the inventory system as it seems to be very fluid and easily accessible. The characters seem to mesh well and the vibe of the game seems to be increasingly focused on moment to moment combat, seamlessly ducking in and out of cutscenes and gameplay.
Overall, I’m stoked by this game – and even though I know it’s probably going to be rated M for Mature I’m so eager to grab this up like warm, piping blueberry pancakes from a morning skillet! It’s slated to be out some time [ I’m hoping earlier than later ] in 2013. So here’s to hoping the apocalypse doesn’t happen in December so I can focus on my gaming apocalypse in 2013!

 

Thanks Naughty Dog giving me something to look forward to, for providing me with two brand new characters I can now obsess over!

Retrospective: E3 2012

Well, I’ve done it. I’ve gone through all of the E3 conferences, and right now I’m exhausted by the amount of information and gamer love I have to share with all of you. There’s so much content that I have to cover that I won’t even begin to start detailing them all within ONE post. This would be unfair to developers, publishers, and pretty much anyone in the industry if I rushed detailing all of the highs and lows of this year’s biggest event.

I had some definite moments where I was blown out of my seat, and there were also moments where I was begging for more. I’ll have more reports on all of these games in detail, but for now I’ll give you a run down list of the games that were covered via the conferences and I’ll highlight the ones that shocked and awed me so that you’ll see what I’m looking forward to covering most:

Microsoft:

  • Halo 4
  • Gears of War: Judgment
  • Call of Duty: Black Ops II
  • Splinter Cell: Blacklist
  • Nike + 
  • Resident Evil 6
  • Tomb Raider
  • EA Sports [ Madden 13, etc.]
  • XBox Smart Glass

Sony:

  • Beyond
  • Playstation All-Stars: Battle Royale
  • God of War: Ascension
  • Last of Us
  • Assassin’s Creed III
  • Assassin’s Creed: Liberation
  • Call of Duty Black Ops: Declassified 
  • Far Cry 3
  • Wonderbook
  • and other Tech related improvements

Nintendo:

  • Super Mario Bros. U
  • Batman Arkham City: Armored Edition
  • Paper Mario: Sticker 
  • Scribblenauts: Unlimited
  • Luigi’s Mansion
  • Nintendoland
  • Pikmin 3
  • Zombi U
  • Lego City Undercover
  • Wii Fit U

Ubisoft:

  • Assassin’s Creed III
  • Splinter Cell: Blacklist
  • Rayman: Legends
  • Far Cry 3
  • Just Dance 4
  • Marvel Avengers: Battle for Earth
  • Zombi U
  • Shootmania
  • Watchdogs

EA:

  • Dead Space 3
  • Madden 13
  • SimCity Social
  • SimCity
  • Medal of Honor: Warfighter
  • FIFA 13
  • Need For Speed: Most Wanted
  • Crysis 3
  • Other game updates, tech, etc.

Note:

I will also be detailing a couple of Tech Talk posts in relation to the new hardware/software properties that some of these companies put out. These posts will be more of my own personal opinion on how I feel these properties will aid/inhibit accessibility, education, etc. within games. They should be taken with a grain of salt seeing as I can currently only judge visually without actually having hands-on experience with them yet.

So – great E3 and I’m excited to talk in depth about a ton of these games and my impressions! Look forward to updates in the coming week. The first game I’ll be talking about is one of Sony’s great new IP’s that blew me out of the water: Beyond, so look forward to that soon!