Game of the Week: Run

I’ve been catching a lot of interest in interactive narrative games lately, and so imagine my surprise when I stumbled upon a wonderful example of interactive fiction recommended to me by Nick Yonge of Krang Games. The game is called Run by developer Christopher Whitman. I was intrigued by the concept and so, of course, I had to at least take a look – and what I found was a marvelous little indie experience. Whitman manages to grasp players with his words and the nostalgic look of the gameplay sequences will not only give older gamers a sense of memorabilia, but will give new gamers a chance to see how simple gameplay can make something fantastic.

Run is a story about a village that becomes purged into the pit of darkness but, as an intrepid settler, you dream about a day with sunshine. The narrative carries you through the inner thoughts and developments of this settler. It’s one of the most unique experiences I’ve played through in months. Your goal as a player is to platform through the narrative, and then play the mini-game sections of the dream to acquire sunlight for the rest of the village.

The more sunlight you can obtain, the more time your village gets to harvest crops and prosper. The sunlight becomes your timer, so strategy in how you divide your time is vitally important. Whitman challenges gamers with deceptive retro games that will truly test players on every set. Each mini game is divided up into 2 – 3 mini games – so strategy is definitely a must when attempting to collect sunlight properly. If you fail, you can move on, but note that it will drastically limit your sunlight field for feeding and harvesting food later.

I fell in love with this game from the moment I finished the first level. Though it’ll take me a while to get the strategy of how to be successful in the game down, Run has quite a lot of accessibility attached to it. Here’s how it breaks down if you’re at all curious:

Pros:

  • Run has simple platforming and movement controls via keyboard
  • WASD & Arrow Keys utilized for both left and right hand gamer access.
  • No audio cues required, so the game is perfect for deaf gamers.
  • The movement functions are easy making Run accessible for mobility impaired.
  • Precision isn’t a priority as the game has a relatively relaxed pace to it.
  • If you fail sections you have opportunities to replay sections to try again.
  • Gameplay is easy to understand and words are easy/large enough to read.

Cons:

  • Color scheme may be a bit off-putting in some areas for colorblind gamers.
  • Some segments, during the sunshine segments, can be difficult to read.
  • Strategy is key for this game, otherwise, it can make the mini games difficult.

Run is a highly accessible game with tons of retro feel. Any game or literature enthusiast will definitely enjoy this game. You can check out Run now on Whitman’s personal site and though it says it’s a demo it’s actually the full game. You can also purchase a downloadable copy for $3.99 if you want to play it elsewhere. It’s a vast, unique experience that is worth your time and a read. Whitman’s Run inspires me so much, and I hope that more and more of these interactive experiences will come to fruition in the future. Here’s to you Chris! Thanks for inspiring and providing a brilliant story and an road map for others on how to provide educational interactive fiction for all sorts of audiences!

Run

Game of the Week: The Man Who Sold The World

Today I’m feeling a bit retro – how retro? Let’s just say, “David Bowie 80’s” retro. I woke up this morning and checked on one of my favorite little indie game developers that are based right up here in the Northwest. [ Woo for hometown gaming! ] If any of you were lucky enough to stumble upon I Saw Her Standing There…, well then you’ll know why I love Krang Games. They have a distinct retro-simplistic art style to many of their games. Narratives and stories seem to drive every fabric of their games, and I’ve had a blast playing all of them.

It’s that time again! – The Interstellar DATING GAME!

Krang Games is owned and operated by developer Nick Yonge, and I have to say his games have definitely helped inspire me to try my hand at flash game development. Now, why am I in a retro mood this morning? Well it’s because Yonge [ and the rest of Krang Games ] have come out with the newest game in their vintage flash line: The Man Who Sold The World. It’s a interactive narrative/platforming game that was inspired by David Bowie’s music. How cool is that? The game is rather short [ 4 levels ] but the platforming can be challenging, so don’t take this simplistic design lightly. The object seems to be to collect as many of the glowing orbs in the levels as you can find. How did this play out? Well let’s get to the accessibility shall we?

If the world was in the palm of your hand – what would you choose?

Pros:

  • Few controls – makes for simplistic gameplay and easy functionality.
  • All dialog is text-based, which is perfect for deaf gamers.
  • Soundtrack is ambient and unique, though can be a bit repetitive.
  • A & D keys and Arrow keys are both available for users, allowing for one-handed players to play [ left or right handed ]
  • Game has decent pacing, making this game a labor of love, rather than a laborious struggle for gamers. 
  • Game has no penalty system, so if you make mistakes it’s easy to continue and try again.
  • The narrative plot is strong, intriguing, and fun. It will keep you guessing as you go forth.

In The Jungle, the mighty Jungle, The Man He Sleeps Tonight!

Cons:

  • Game almost requires two hands, due to requirement of Spacebar for jump action. [ One-handed is possible, though harder. ]
  • The games color scheme is, for the most part, accessible. Some sections and colors, however, may be troublesome for colorblind.
  • Precision gaming is pretty key to succeed, due some difficult platform sections.
  • Game has a chapter function on Main Menu, but no way to jump to new chapters unless you earn them.
  • I wish there was Skip function. I failed certain sections quite a few times due to jump spacing.

Overall, the game was a joy to play. There may have been moments of frustration due to difficulty with the keyboard based controls, but I enjoyed my time with Krang Games new sci-fi retro narrative. It’s definitely one of those few delights I get from the vast array of internet gaming fodder. If you’d like to play it as well, you can jump into the sci-fi fun over on Kongregate.

The game hasn’t been played much, which is why I’m happy to be reviewing it. Give it some love, maybe some stardust, you know – whatever you feel like! I hope this game keeps you searching through the stars and soaring into the realm of 8-bit retro games!

In closing though, I’ll leave you with two things to Bowie this post up a bit:

and for a little light humor on the subject, one of my favorite beloved comedy bands:

The Flight of the Conchords

Game of the Week: Relive Your Life

Hey there folks, now while I’ve still got E3 moments to cover [ and Comic Con on the way ], I’m still devoted to smaller indie titles that grab my fun buttons. Today is no different, because I’ve found a game which I find quite intriguing. It’s an interactive narrative with Suessical meaning. It’s called Relive Your Life by Matt Ackerman, a game that keeps me coming back again and again. As you’ll see it’s affected my rhythm and verse, which unfortunately for readers, may come as a curse. Don’t believe me my friends? – Well you should try it out first!

What kind of person will you be?

Ackerman’s artistic endeavors and Arin “Egoraptor” Hanson’s narrative prose make for one of the most interesting games I’ve played in a while. Now the game has very simple mechanics, and all of them are keyboard based: “Press X a specific amount of times.”, “Type out this sentence to save your life.”, “Pet a pet in this sequence of arrow keys”, etc. and while it may seem easy I have to say, it’s one of the most frantic games I’ve played in a while. The game gives you a 5 – 6 second window to complete these small keyboard-based tasks. This isn’t a ton of time, and so gamers with motion impairments or slower reflexes will have a tough time completing sections and changing your fate.

I’ll snuggle you for a better life teddy! You’ll be my friend!

Never fear my dear, for there’s something to help!

Their looks are so incredulous, because you’re just that dang AWESOME!

If you ever feel lost or give cause to yelp, well then after a play there’s a “Previous Chapter” A button you’ll press, when the pressure comes after. Heh. Rhyming isn’t helping is it? Well all I’ll say is that if you screw up you have an opportunity to replay the events over again and try for a different ending. There are 29 different stories in all and I’m intrigued enough to play through them all! If you’re totally into narrative storytelling like I am you’ll want to sit down with this little flash title and relive your life over and over again! You can play it for free today on Kongregate or even Newgrounds – both have the game, and I promise you’ll get addicted to a game that even Dr. Suess would be proud of!

Pros:

  • Easy gameplay, with about 6 chapters per playthrough. 29 possible endings will keep you quite busy.
  • Colors are simple and clean. Easy for viewing and playing. 
  • Game runs on keyboard based functions, and while not accessible for all gamers, it makes for simple gameplay.
  • Stories are fun, interesting, and keep gamers wanting to reach the end of their fate on each playthrough.
  • The interactions and stories are truly funny. Egoraptor’s dialog definitely amps up the enjoyment of this game!
  • A previous chapter function allows gamers to replay sections they may have messed up on to hopefully get new endings.

Cons:

  • No subtitles for audio, which makes the game much harder for deaf gamers. However: Deaf gamers can read the script: HERE.
  • No audio cues. The game has audio that blind players can listen to, but no audio cues for when items are highlighted, etc.
  • Quick reflexes are needed for this game to be able to access ALL of the endings. A small window of time doesn’t give you much room.

Enjoy folks! Happy gaming to you all!