Game of The Week: Choice of Zombies

Well, as I work hard on trying to get my Zombi-U impressions together, I figure I should actually give you folks a game to play today huh? It’s been a while. Well I’m kind of in love with the idea of text adventures right now. I know. They may not seem like much but, truth be told, they’re the building blocks of many of your favorite games you play today. Text adventures employ one fundamental game design technique that’s necessary to all games:

Choice. 

Look at how the pretty choice bubbles float around my head!

Choices. Choices. Choices. Ok – umm THIS ONE!

Providing the user choice over their actions gives a sense of meaning and interactivity to any action that players take within the game. It allows game characters to become more life like and real, stories to become more emotionally tense, and gamers wanting to continue with each passing moment. So without further adieu, considering I’m in a zombie mood, I present to you: Choice of Zombies

Note: I haven’t played through the whole thing. They’re rather extensive [which is nice.] but folks should be aware that it does contain some language and of course violence in this piece, so just use caution when playing.

“Brrrraaaaaaaiiiiinnnnssss”

It’s a text adventure game that drops you into, well an infected zombie world. You wake up  one morning and discover a human leg in your kitchen, and then it’s up to you how to react to the scenario. The game is entirely multiple choice and incredibly easy to play, but what I love is that it’s kind of addictive. You start with one question, but find yourself thrown head long into trying to figure out when everyone started becoming zombies, trying to survive, etc.

One little, two little, three little zombies… four little… fiv-grraah!

There are plenty more games designed by a company called Choice of Games. They have a plethora of multiple choice text adventure titles to choose from. They even have an open source text adventure script that can be used to design your own text adventure games in the future. You can write your own story and Choice of Games will even help you host it on their site.

So, if you’re interested in text adventure games, if you long for the days of Zerg, and you just happen to have an affinity for zombies I’d give this game a look. Between Call of Duty: Black Ops II, Zombi-U, and Resident Evil 6 on the horizon there’s plenty of zombies to look forward to – I just figured you all could use a little bite to tie you over. Enjoy my minions!

Game of the Week: I Saw Her Standing There…

You know, on occasion, I find some really interesting games that I just feel compelled to comment on. I’d much rather introduce them early than wait to catch up with the masses. Today is no different, which is why I’m not waiting till Tuesday to post this. Today I’ve got a lovely little artistic game called I Saw Her Standing There… by Krang Games.

I Saw Her Standing There… is a puzzle game with tons of artistic appeal. It looks so simple, but the story is fun and engaging. You play as a small stick icon in love with a fellow icon and as you approach you realize there’s a twist to this love story…

I Saw Her Standing There… But Then She Was A Zombie.

This game has something definitely going for it: humor.

Each level is like a segment  of your avatar’s devotion to his zombie fiancee. The game mechanics can be a little cumbersome, but it’s a fun enjoyable experience for such a simple game. The puzzles involve you having to lure your zombie fiancee into a containment cage. It sounds simple, but it can actually be quite difficult due the WASD/ Arrow Key movement. As you advance throughout the game, the game adds other controls too, including a spacebar for a gun to fend off offensive zombies.

... I love you... You nom me... I don't care if you're a zombie...

This game is adorably charming, and I’d highly recommend it for someone who’s into games that are driven by a narrative concept in a game. It’s the narrative of this love story that drives you to continue from level to level, and the simple design of the game makes it easier for many players. Color blind gamers won’t have a problem with the game, and neither will deaf players. The only demographic that will have a major problem is motor impaired gamers, because it can be quite difficult with the control scheme.

I kind of wish it was a point n’ click situation, but alas, the game still delivers on a beautiful premise. The game is a testament to how sometimes simplicity can definitely mean more. There are 15 levels, so it can be a short, sweet love fest of gaming. The game is so much simple fun that I don’t really have much more to say…

… all I will say is that the ending will definitely be a surprise, and I hope that you love your virtual zombie bride as much as I enjoyed playing this new indie title. It is definitely an artistic title to say the least. I would love to see this title become bigger and better, maybe even garnish a phone/tablet game. You can play it for free though here:

I Saw Her Standing There… But Then She Was A Zombie

I hope you all enjoy!

Shoot up zombies, protect your zombie love, and learn what true devotion means via this heartwarmingly morbid title.

As always, thank you folks and happy gaming to all!