E3 Impressions: XBox Smart Glass

Well I’ve done a lot of E3 coverage on the games lately, and I think it’s about time that we started talking a little bit of TECH don’t you? I also want folks to know that I’m an all inclusive gamer. I don’t want it to seem like I have a bias towards one company or the other just because I don’t happen to own a system to play games exclusive to it – SO let’s talk some XBox news shall we?

Microsoft’s press conference was loaded with some pretty awesome coverage of Kinect and their games, but there was something that definitely peeked my interest: XBox Smart Glass. Now what exactly is XBox Smart Glass:

What intrigues me about this concept is that Microsoft is realizing that gaming consoles are swiftly becoming hubs of peoples homes. Games are becoming more casual, movies are being streamed, music is being uploaded, and the web is practically a necessity in this generation of an interconnected world. So – how does Microsoft plan to answer this conundrum of how to provide all of this to mobile on-the-go families?

XBox Smart Glass.

Wii shows off Wii U, but Smart Glass looks sharp for sure!

The applications that you’ve seen above really grasped me. The idea that Microsoft will allow players to use their smartphones and tablets that they already own to interact with the 360 device is genius. They’re not asking for players to go out and buy a peripheral piece of hardware like they asked for when they released Kinect, but rather, they’re integrating their products into the already mobile lives of families and gamers. I’m sort of in love with this honestly. It’s not like I haven’t seen this before, in fact, this technologies been around for quite a while.

Tablet to TV? Awesomeness!

I’ve seen integrated screen technology being utilized by Microsoft and Apple for ages now. In Disneyland’s InnoventionsMicrosoft and HP fully utilize the integrated screen technology within the Disney Dream Home segment. They opened the exhibit in 2008 – so it’s been around. It’s a fantastic look at the usage that Microsoft can get out of their software and integration technology. Honestly, walking through that home, sometimes I wonder why some of these integrations haven’t been fully utilized in games. Well now that looks as though that’s about to change.

This is a girls room – look at how it customizes itself to the programmers interests!

If you want to learn more and take a virtual look of the Dream Home, check it out:

Disney Dream Home Tour

We’ve all heard about the voice command gaming using Kinect via Mass Effect 3 and other games, but what does Smart Glass bring to the table as far as accessibility? Well, here’s what I’m seeing. I see a gaming console that utilizes both voice controls via Kinect and touchscreen functions using your own tablet devices to bring a valued, immersive, and refreshing experience. All this would require is the download of an app to your phone or smartphone.

Clearly you can see from the demo that these ideas may actually make games like Madden, FPS games, etc. more accessible for those gamers with mobility issues. Imagine if you were able to play an FPS via a touchscreen, while still being able to interact and play with friends who participate via controllers. I would also love to see if they’ll start utilizing PC/XBox/Android cross play in the future. This technology may soon be able to shrink the boundaries and difficulties that many gamers find in trying to become valued and integral participants with their fellow gamers.

I thought for a moment that Wii U would be the leader in touchscreen gaming, but clearly XBox is trying to take a vast bite out of the newest console from their competition. I see so much potential in this that I can’t wait to pick up a 360 just to test out the future of this technology. I see a vast social and mobile aspect to this technology and I can only hope that Microsoft keeps up with this design!

Way to go Microsoft – you just set the bar for console accessibility in my opinion!

What are your opinions on the newest tech to be released by the tech juggernaut? Let me know in the comments below. How do you think this will change the face of the industry, accessibility for games, the way we design games, etc. I would love to hear from you all!

E3 Impressions: Ni No Kuni: Wrath of the White Witch

Now, for those of you who don’t know, I am sort of a huge Hayao Miyazaki fan. Studio Ghibli has helped to release some of my most cherished childhood memories via their films.  So imagine my surprise a few months ago when I found out that I would finally get a chance to play a GAME designed by the great Miyazaki himself?! Yep! You heard me right!

Ni No Kuni: Wrath of the White Witch

A GAME BY MIYAZAKI?! TAKE MY MONEY NOW PLEASE!!

Now I know this game has been floating about already, so why in the world is this E3 news? Well, the game has already had booming popularity in Japan, and a few months ago they announced that Studio Ghibli and Level 5 were going to be working on bringing Ni No Kuni state-side! So yes – all of this work simply for an English dubbed version you say? Well, I can’t begin to tell you how happy I am and why this forgoes almost everything else I’ve seen from E3 thus far!

The game looks beautiful and it’s done in full cell-shade artwork. They also seem to have put movie-style cutscenes into the game. This decision gave the designers a way to make the game look like a genuine movie quality piece of Miyazaki’s work. It’s a brand new story too, which I’m so excited about. It’ll be the first time that I’ll actually have an opportunity to play an interactive role in a Miyazaki piece of work. I’ve always loved movies like My Neighbor Totoro, Howl’s Moving Castle, Castle in the Sky, Spirited Away, etc.

All I will say about this movie is: Cat Bus for the win!

Would you like one lump of sugar or two No Face?

One of my FAVORITE Miyazaki films! I could watch this for days!

You name it, they were a part of my life, and to know that the start of 2013 I’ll be able to participate in one directly is a true blessing I can’t wait to experience! Level 5 is famous for their RPG designs, and so it’s to be expected that they’d use similar methods to design Ni No Kuni. If you’ve ever played White Knight Chronicles – you’ll definitely see notes of that game in Ni No Kuni. The main map motions, etc. but what I love the most is that it seems as though Level 5 is trying to make the game play out a bit like a Miyazaki version of Pokemon!

You start playing the game as the main character, Oliver, on his quest to be a master magician and save his mother’s soul from this other world called Ni No Kuni. In the game you’ll encounter spirit creatures, which you can collect [ Does this NOT sound like Pokemon, Folklore, etc. – either way I’m intrigued.] to help you fight off later monsters and bosses.

How beautiful! New characters to start loving!

The game isn’t turned based though, so it’s all action based and oriented. The HUD displays look simple and easy to navigate, and it seems as though controlling your creatures is simple as well. I’m truly looking forward to seeing this game and it’s touch towards accessibility. It may be a huge hit in Japan already, but I can bet that Ni No Kuni will sell out quickly in the States too!

Does this not scream vintage games like Pokemon, Chrono Trigger, etc.?!

My words don’t do the game justice though, so I’m simply going to stop. Just take a look at the game for now, and see what Miyazaki and Level 5 have given us humble citizens to look forward to on January 22nd, 2013! So far all I see that it’s getting released for is PS3 and Nintendo DS [ in Japan only ] Here’s to Studio Ghibli and their shining gem of interactive artwork! Can’t wait!